Draft

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Don't use anything here, I'm just testing stuff.

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Level Six Gifts

W20 Core, pg 152

Level Six Gifts are the blessings of the gods and the stuff of legend, even to creatures that walk among the spirits all their lives. Such Gifts are available only to the greatest heroes of a generation, Garou whose legends will be retold until the very end of days; and then only if the hero can make her way to an Incarna's court and fulfill a quest or deedd for the godlike spirit - such incredible powers are never gained in response to a ritemaster's summons. Because they are so rare, only a few representative examples are provided here; most of these gifts are known by only one living Garou at a time, if that.


Breed Gifts

Many spirits bestow breed Gifts, usually to honor ancient pacts or as rewards for past deeds. For example, tales speak of how an ancient metis helped a mole to hide from predators; in return, the mole taught the metis how to burrow into the earth to hide from his own enemies, and mole spirits have continued to pass down the trick to metis ever since.

[+/-] Homid Gifts
[+/-] Metis Gifts
[+/-] Lupus Gifts

Auspice Gifts

These Gifts are the secrets given to Gaia’s children by Luna. She bid her many servants teach the Garou their various tricks, arming them with magical skills with which to protect Gaia.

[+/-] Ragabash Gifts
[+/-] Theurge Gifts
[+/-] Philodox Gifts
[+/-] Galliard Gifts
[+/-] Ahroun Gifts

Tribe Gifts

Spirits in service to or allied with a tribe’s totem teach Tribal Gifts. Some tribes’ Gifts haven’t changed in centuries, while others (such as the Glass Walkers) regularly reinvent their relationship with the spirits.

Learning a Gift from another tribe usually requires the Garou to be on good terms with at least one member of the tribe (generally a packmate) who can summon the appropriate spirit. Even then, the Garou must convince the spirit she is worthy of its blessings, and that she won’t turn them against its tribal allies.

Some Garou are extremely touchy about outsiders learning their tribal blessings, while others believe the practice strengthens the Garou Nation as a whole in its war against the Wyrm.

[+/-] Black Fury Gifts
[+/-] Bone Gnawer Gifts
[+/-] Children of Gaia Gifts
[+/-] Fianna Gifts
[+/-] Get of Fenris Gifts
[+/-] Glass Walker Gifts
[+/-] Red Talons Gifts
[+/-] Shadow Lord Gifts
[+/-] Silent Strider Gifts
[+/-] Silver Fangs Gifts
[+/-] Stargazer Gifts
[+/-] Uktena Gifts
[+/-] Wendigo Gifts

Rites

Words about buying rite stuff probably

Type Roll Difficulty
Accord Cha + Rituals 7
Caern Varies (max. Gnosis) 7
Death Cha + Rituals 8 - Rank
Mystic Wits + Rituals 7
Punishment Cha + Rituals 7
Renown Cha + Rituals 6
Seasonal Sta + Rituals 8 - Caern Level
Minor None None

These rolls are the standard ones required by type to enact any given rite. If no roll is mentioned in a system’s description, assume that the roll is standard


[+/-] Accord Rites
[+/-] Caern Rites
[+/-] Death Rites
[+/-] Mystic Rites
[+/-] Punishment Rites
[+/-] Renown Rites
[+/-] Seasonal Rites
[+/-] Minor Rites

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