Changeling Chargen Guidance: Difference between revisions

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Created page with "==Step One: Character Concept== Get your character concept approved by Changeling Staff. We use 20th ed Changeling. Enter Cgen in the OOC Nexus. Start setting up the Charbit by typing: @lock me=me @elock me=me @ulock me=me Initialize the character by typing: +init +help cgen +qstart/list +qstart/be changeling/ This starts your changeling sheet now. Check your <code>+sheet</code> and fill out the top of your +sheet by using the titles of the columns as..."
 
Ryoko (talk | contribs)
 
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This starts your changeling sheet now. Check your <code>+sheet</code> and fill out the top of your +sheet by using the titles of the columns as the traits terms in <code>+selfstat TRAIT=VALUE</code>
This starts your changeling sheet now. Check your <code>+sheet</code> and fill out the top of your +sheet by using the titles of the columns as the traits terms in <code>+selfstat TRAIT=VALUE</code>


===Example===
You do ''not'' need to set a Nature or Demeanor, as Changelings have Legacies for that. You can remove them
  <---======##=---------------------[ Vitals ]---------------------=##======--->
  +selfstat nature=
  Age..............................84  Concept..............Chocolate Maker
  +selfstat demeanor=
  Demeanor.......................Unset  Faction.......................Seelie
  Fullname................. Joe Bucket  House........................Gwydion
  Kith..................Autumnal Sidhe  Legacy Seelie..................Saint
  Legacy Unseelie..............Peacock  Nature.............................1
  Race......................Changeling  Risk Level.........................0
  Seeming........................Grump 
  <---======##=-------------------[ Attributes ]-------------------=##======--->


===Possible Trait Values===
===Possible Trait Values===
Line 45: Line 38:


;Unseelie Houses: Aesin, Ailil, Balor, Danaan, Daireann, Leanhaun, Varich
;Unseelie Houses: Aesin, Ailil, Balor, Danaan, Daireann, Leanhaun, Varich
===Optional Traits===
;Date Of Chrysalis
;Fae Name
===Example===
<code>+selfstat age=84</code> and other values result in this:
  <---======##=---------------------[ Vitals ]---------------------=##======--->
  Age..............................84  Concept..............Chocolate Maker
  Faction.......................Seelie  Fullname................. Joe Bucket
  House........................Gwydion  Kith..................Autumnal Sidhe
  Legacy Seelie..................Saint  Legacy Unseelie..............Peacock
  Race......................Changeling  Risk Level.........................0
  Seeming........................Grump 
  <---======##=-------------------[ Attributes ]-------------------=##======--->


==Step Two: Fill in your Attributes==
==Step Two: Fill in your Attributes==


Prioritize the three Attribute categories: Physical, Social, Mental  
Prioritize the three Attribute categories: Physical, Social, Mental  
(7/5/3) (Note: The first dot in each is free!)
(7/5/3)
 
;Note: The first dot in each is free!


Choose Physical Traits: Strength, Dexterity, Stamina (ex. Choose 7 pts)
;Physical Traits: Strength, Dexterity, Stamina
Choose Social Traits: Charisma, Manipulation, Appearance (ex. Choose 5 Pts)
;Social Traits: Charisma, Manipulation, Appearance
Choose Mental Traits: Intelligence, Perception, Wits (ex. Choose 3 Pts)
;Mental Traits: Intelligence, Perception, Wits


The Sum of all allocated points in a category '''before''' adjustments by your Kith should be 7/5/3 now.
===Example===
===Example===


Line 65: Line 77:
   Stamina...........03/03  Appearance........03/03  Wits..............02/02
   Stamina...........03/03  Appearance........03/03  Wits..............02/02


==Step Three: Fill in your Abilities.==
==Step Three: Fill in your Abilities==


Prioritize the three Ability categories: Talents, Skills, Knowledges  
Prioritize the three Ability categories: Talents, Skills, Knowledges  
(13/9/5) (Note: Changeling Lore 3 is free! Don't count this.) To to this follow the <code>+selfstat TRAIT=VALUE</code> as already explained above. [[House_Rules#Abilities|Reminder of House Rules]]: Secondary Abilities cost the same as Regular Abilities!
(13/9/5) (Note: Changeling Lore 3 is free! Don't count this.) To to this follow the <code>+selfstat TRAIT=VALUE</code> as already explained above. [[House_Rules#Abilities|Reminder of House Rules]]: Secondary Abilities cost the same as Regular Abilities!


List Below are only Samples from a [Attributes_and_Abilities#Abilities|Larger List]:
The list below only contains samples from a [[Attributes_and_Abilities#Abilities|larger list]], with abilities exclusive to Changelings in italics.


Choose Talents: Alertness, Athletics, Brawl, Empathy, Expression, Intimidation, Kenning, Leadership, Streetwise, Subterfuge,  
;Choose Talents: Alertness, Athletics, Brawl, Empathy, Expression, Intimidation, ''Kenning'', Leadership, Streetwise, Subterfuge,  


Choose Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms,  
;Choose Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Stealth, Survival,  
Larceny, Melee, Performance, Stealth, Survival,  


Choose Knowledges: Academics, Computer, Enigmas, Gremayre,  
;Choose Knowledges: Academics, Computer, Enigmas, ''Gremayre'', Investigation, Law, Medicine, Politics, Science, Technology
Investigation, Law, Medicine, Politics, Science, Technology


===Example===
===Example===
<code>+selfstat alertness=1</code> and other lines will result in this section of the charsheet populating:
<code>+selfstat alertness=1</code> and other lines will result in this section of the charsheet populating:


   <---======##=-------------------[ Abilities ]--------------------=##======--->
   <---======##=-------------------[ Abilities ]--------------------=##======--->
Line 93: Line 102:
   Leadership........02/02  Melee.............02/02  Investigation.....01/01
   Leadership........02/02  Melee.............02/02  Investigation.....01/01
   Subterfuge........01/01  Performance.......01/01   
   Subterfuge........01/01  Performance.......01/01   
                           Survival..........01/01
                           Survival..........01/01


==Step 4: Set the base stats==
==Step 4: Set the base stats==
Line 120: Line 129:




== Step 6: Merits and Flaws.==
== Step 6: Merits and Flaws==
Example: <code>+selfstat granite skin=2</code>
You may choose up to 7 points in Flaws.


You may choose up to 7 points in Flaws.
You may only buy up to 10 points in Merits in Cgen.  
 
Use the Name of the Merit/Flaw as the <code>TRAIT</code> and its Freebie Value as <code>VALUE</code> So for example <code>+selfstat granite skin=2</code>


You may only buy up to 10 points in Merits in Cgen. (Note: Once approved, a player may potentially buy other Merits with permission using Xp.)
;Note: Once approved, a player may potentially buy other Merits with permission using Xp.


==Step 7: Notes==
==Step 7: Notes==
Line 137: Line 148:


==Step 8. Last steps==
==Step 8. Last steps==
Write a character description.  
Write a character description. You might refer to <code>+help +desc</code> for variant code and guidance, but in general, the basic code is enough:
   @desc me=This Sluagh looks like a goth. etc.
   @desc me=This Sluagh looks like a goth. etc.



Latest revision as of 21:14, 5 October 2024

Step One: Character Concept

Get your character concept approved by Changeling Staff. We use 20th ed Changeling.

Enter Cgen in the OOC Nexus.

Start setting up the Charbit by typing:

 @lock me=me
 @elock me=me
 @ulock me=me

Initialize the character by typing:

 +init
 +help cgen
 +qstart/list
 +qstart/be changeling/

This starts your changeling sheet now. Check your +sheet and fill out the top of your +sheet by using the titles of the columns as the traits terms in +selfstat TRAIT=VALUE

You do not need to set a Nature or Demeanor, as Changelings have Legacies for that. You can remove them

  +selfstat nature=
  +selfstat demeanor=

Possible Trait Values

Type

You can either have a Kith or a Nunnehi trait, not both, and set those to one of the following:

Kith
Sidhe (Arcadian/Autumn), Boggan, Eshu, Redcap, Clurichaun, Nocker, Pooka, Satyr, Sluagh, Troll, Nunnehi, (Other Kiths: Restricted with permission - please contact staff.)
Nunnehi
Canotili, Inuas, Kachinas, Nanehi, Pu'gwis, Rock Giant, Surem, Tunghat, Water Baby, May-may-gwya-shi, Yunwi Amai'yine'hi, Yunwi Tsundsi

Legacies

Seelie Legacies
Bumpkin, Courtier, Crafter, Dandy, Hermit, Orchid, Paladin, Panderer, Regent, Sage, Saint, Squire, Troubadour, Wayfarer.
Unseelie Legacies
Beast, Fatalist, Fool, Grotesque, Knave, Outlaw, Pandora, Peacock, Rake, Riddler, Ringleader, Rogue, Savage, Wretch.

Seeming

Seeming
Childing, Wilder, Grump.

House

Seelie Houses
Beaumayn, Dougal, Eiluned, Fiona, Gwydion, Liam, Scathach
Unseelie Houses
Aesin, Ailil, Balor, Danaan, Daireann, Leanhaun, Varich

Optional Traits

Date Of Chrysalis
Fae Name

Example

+selfstat age=84 and other values result in this:

 <---======##=---------------------[ Vitals ]---------------------=##======--->
 Age..............................84   Concept..............Chocolate Maker
 Faction.......................Seelie  Fullname................. Joe Bucket
 House........................Gwydion  Kith..................Autumnal Sidhe
 Legacy Seelie..................Saint  Legacy Unseelie..............Peacock
 Race......................Changeling  Risk Level.........................0
 Seeming........................Grump  
 <---======##=-------------------[ Attributes ]-------------------=##======--->

Step Two: Fill in your Attributes

Prioritize the three Attribute categories: Physical, Social, Mental (7/5/3)

Note
The first dot in each is free!
Physical Traits
Strength, Dexterity, Stamina
Social Traits
Charisma, Manipulation, Appearance
Mental Traits
Intelligence, Perception, Wits

The Sum of all allocated points in a category before adjustments by your Kith should be 7/5/3 now.

Example

+selfstat strength=3

 <---======##=-------------------[ Attributes ]-------------------=##======--->
       Physical                   Social                    Mental          
 Strength..........03/03  Manipulation......02/02  Perception........02/02
 Dexterity.........04/04  Charisma..........03/03  Intelligence......02/02
 Stamina...........03/03  Appearance........03/03  Wits..............02/02

Step Three: Fill in your Abilities

Prioritize the three Ability categories: Talents, Skills, Knowledges (13/9/5) (Note: Changeling Lore 3 is free! Don't count this.) To to this follow the +selfstat TRAIT=VALUE as already explained above. Reminder of House Rules: Secondary Abilities cost the same as Regular Abilities!

The list below only contains samples from a larger list, with abilities exclusive to Changelings in italics.

Choose Talents
Alertness, Athletics, Brawl, Empathy, Expression, Intimidation, Kenning, Leadership, Streetwise, Subterfuge,
Choose Skills
Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Stealth, Survival,
Choose Knowledges
Academics, Computer, Enigmas, Gremayre, Investigation, Law, Medicine, Politics, Science, Technology

Example

+selfstat alertness=1 and other lines will result in this section of the charsheet populating:

 <---======##=-------------------[ Abilities ]--------------------=##======--->
        Talents                   Skills                  Knowledges        
 Alertness.........01/01  Cooking...........02/02  Academics.........01/01
 Athletics.........01/01  Crafts............02/02  Bureaucracy.......01/01
 Brawl.............02/02  Demolitions.......02/02  Computer..........01/01
 Empathy...........01/03  Drive.............01/01  Enigmas...........01/01
 Intuition.........01/01  Firearms..........02/02  Changeling Lore...03/03
 Leadership........02/02  Melee.............02/02  Investigation.....01/01
 Subterfuge........01/01  Performance.......01/01  
                          Survival..........01/01

Step 4: Set the base stats

These commands are the same for all changelings in this step, so just copy:

 +selfstat willpower=4
 +selfstat glamour=4
 +selfstat banality=3

Step 5: Arts, Realms & Backgrounds

You may choose 3 points in Arts. Ex. +selfstat primal=1

Arts
Autumn, Chicanery, Chronos, Contract (Restricted), Dragon's Ire, Legerdemain, Metamorphosis, Naming (Restricted), Oneiromancy, Primal, Pyretics, Skycraft, Soothsay, Sovereign, Spring, Summer, Wayfare, Winter


You may choose 5 points in Realms. Ex. +selfstat fae=1

Realms
Actor, Fae, Nature, Prop, Scene, Time

You may choose 5 points in Backgrounds. Ex. +selfstat chimera=1

Backgrounds
Ex. Chimera, Chimerical Companion, Contacts, Allies, Dreamers, Holdings (Restricted), Mentor, Remembrance, Resources, Retinue, Title (3 and above Restricted), Treasure *(with approval).

(Note: Chimerical Companions require Rede Notes, Retainers etc. +note required for statting)


Step 6: Merits and Flaws

You may choose up to 7 points in Flaws.

You may only buy up to 10 points in Merits in Cgen.

Use the Name of the Merit/Flaw as the TRAIT and its Freebie Value as VALUE So for example +selfstat granite skin=2

Note
Once approved, a player may potentially buy other Merits with permission using Xp.

Step 7: Notes

Write your +notes on anything you wish Staff to know. A background is not required. If you have specialty backgrounds, merits or flaws that require an explanation please write a +note.

 +note/private me/phobia=Phobia: Grandpa Joe Bucket is afraid of bubbles. He has PTSD from almost getting grinded up into hamburger from visiting Willy Wonka's factory. That fan in the ceiling was an end Boss!

It's important to write a note on where your resources $$$ comes from. Also Write a note on any allies, contacts, etc. Ex.:

 +note/private me/resources=Resources: I make my worldly money at McDonalds as a Cashier.

Step 8. Last steps

Write a character description. You might refer to +help +desc for variant code and guidance, but in general, the basic code is enough:

 @desc me=This Sluagh looks like a goth. etc.

Step 9. Turn in the Application!

Type +approveme

Staff will now begin to review and help you get your character going for IC play. All done! Woo!