Attributes and Abilities: Difference between revisions

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If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.
If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.


For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities (http://numetalmux.com/index.php/Specialties). If you want something outside of that, please make sure it is niche and/or specific.
For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities or on the wiki (http://numetalmux.com/index.php/Specialties). If you want something outside of that, please make sure it is niche and/or specific.
 
'''Note''': Specialties do not apply to supernatural power / ability rolls.


==Physical==
==Physical==
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Certain Abilities – '''Artistic Expression''', '''Crafts''', and '''Performance''' – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.
Certain Abilities – '''Artistic Expression''', '''Crafts''', and '''Performance''' – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.
'''Note''': Specialties do not apply to supernatural power / ability rolls.


==Talents==
==Talents==
''Inborn affinities refined by practice, Talents reveal a character’s natural tendencies and life-honed gifts.''


Acting
Acting
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'''Mimicry''': Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech
'''Mimicry''': Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech


'''Negotiation'': Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep
'''Negotiation''': Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep


'''Newspeak''': Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control
'''Newspeak''': Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control
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==Skills==
==Skills==
''Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. '''If your character lacks the appropriate Skill, you add +1 to the difficulty of an associated die roll.'''''


'''Acrobatics''': Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour
'''Acrobatics''': Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour
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'''Hypertech''': Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech
'''Hypertech''': Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech


''''Hypnotism''': Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion
'''Hypnotism''': Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion


'''Jetpack''': Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G
'''Jetpack''': Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G
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==Knowledges==
==Knowledges==
''Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. '''Without the proper Knowledge, your character may not even attempt to roll for certain Knowledge-based feats.'''''


'''Academics''': Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory
'''Academics''': Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory

Revision as of 18:00, 18 August 2024

Attributes

If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.

For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities or on the wiki (http://numetalmux.com/index.php/Specialties). If you want something outside of that, please make sure it is niche and/or specific.

Note: Specialties do not apply to supernatural power / ability rolls.

Physical

Strength: Lean, Deceptive Strength, Raw Power, Iron Grip, Steely Grip, Lower Body, Strength Reserves, Never Lets Go, Powerful Arms, Vicious, Long Jumping, Vice Grip, Broad Shoulders, Mighty Blows

Dexterity: Smooth, Graceful, Nimble, Feline Reflexes, Hand-Eye Coordination, Lightning Reflexes, Preternatural Grace, Nimble Fingers, Precise, Swift, Feline Grace, Catlike Reflexes, Swift, Steady Hand, Sure-Footed

Stamina: Tireless, Tough, Tenacious, Inexhaustible, Energizer Bunny, Unbreakable, Resilient, Determined, Tough as Nails, Vigorous, Unyielding, Do-or-Die

Social

Manipulation: Guile, Charm, Eloquence, Emotional Appeals, True Believer, Forked Tongue, Unswerving Logic, Doubletalk, Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Cunning, Glib, Fast Talker

Charisma: Charming, Sexy, Bold, Inspirational, Sophisticated, Regal, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler, Silver-Tongued, Outgoing

Appearance: Cute, Hawt, Captivating, Roguish, Adorable, Classic Hollywood Beauty, Genial, Exotic, Alluring, Noble Bearing, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Commanding, Style

Mental

Perception: Uncanny Insight, Astute, Intuitive, Sharp Senses, Hawkeye, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Attentive, Insightful, Careful, Discerning, Tactical, Vigilant, Clairvoyant

Intelligence: Book-Learning, Deep Thoughts, Bright, Creative, Keen-Edged Mind, Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book Knowledge, Analytical, Subject Authority, Scholarly, Subject Expertise, Logical

Wits: Combat Reflexes, Street Survivor, Cunning, Feral, Fox-Witted, Snappy Retorts, Ambushes, Cool-Headed, Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Instinctive, Clever Retorts, Pre-Emptive, Change of Plans

Abilities

Certain Abilities – Artistic Expression, Crafts, and Performance – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.

Note: Specialties do not apply to supernatural power / ability rolls.

Talents

Inborn affinities refined by practice, Talents reveal a character’s natural tendencies and life-honed gifts.

Acting

Alertness: Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets

Artistic Expression: Painting, Video, Singing, Acting, Dance, Mixed Media, CGI, Model-Making, Classical Art, Avant-Garde, Unrefined Intuition, Mad Brilliance, Uncanny Truths, Primitive Techniques, specific musical instruments (Guitar, Drums, Piano, etc.)

Athletics: Bodybuilding, Cycling, Climbing, Equestrian, Swimming, Survival Training, Extreme Endurance, Flow-Arts, Parkour, Skiing, specific sports (Football, Basketball, Hockey, etc.), Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon, Acrobatics, Dancing, Acrobatics, Mountain Climbing, Track & Field

Awareness: Omens, Auras, Resonance, Weird Feelings, Mystic Instincts, Hidden Magic, Spiritual Vidare, Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking

Biorhythms

Brawl: Barroom, Boxing, Beast-Form, Fighting, Dirty Fighting, Disarming, Peaceful Warrior, Wrestling, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.), Kailindo, Strikes, Throws, Submission, Holds, Warrior’s Halo

Carousing: High Society, Teenage Mayhem, Overcoming Inhibitions, Violating Vows, Classy Debauchery, Wild Parties, Master of Ceremonies, Mystic Justifications, Get This Party Started

Diplomacy: Relationship Intervention, Hostage Negotiations, Arbitration, International Diplomacy, High- Stakes Moderation, Inter-Faction Mediators, Non-Violent Communication

Dodge

Empathy: Hidden Feelings, Subtle Cues, Emotional Manipulation, Trust, Life-Force Fluctuations, Interpersonal Psychology, Seeing Past the Mask, “I Know What You Need”, Sense Lies, Emotional States, Personality Quirks, Affairs of the Heart, Desires, Falsehoods, Emotions, Motives, Matters of the Heart

Expression: Passion Plays, Poetic Eloquence, Motivational Speaking, Tactical Rhetoric, Preaching, Command, Shut-Downs, Rocking the Mic, Rhetoric, Inspiriting Speeches, Poetry, Drama, Political Doubletalk, Social Media, Acting, Fiction, Impromptu, Conversation

Flight: Broomsticks, Sports, Aerial Combat, Hunting, Strafing, Carrying Passengers, Chi-Based Levitation

Fortune-telling: Tarot, Palm-Reading, Bibliomancy, Astrology, Threat /Risk Assessment, Deductive Reasoning, Probability Calculation, Uncanny Hunch

Guile

Haggling

Homiletics

Instruction: Classrooms, Private Tutoring, Esoteric Subjects, Fast & Practical, In-Depth Approach, Engaging Style, Memorable Mentor, Hard Knocks, Good with Kids, Sink or Swim

Intimidation: Bad Cop, BDSM, Pack Hierarchy, Cold Stare, Brutal Threats, Topping From Below, Pants-Crapping Terror, Veiled Threats, Good Cop/Bad Cop, Blackmail, Physical Threats, Revenge, Pulling Rank, Physical Coercion, Internet, Violence, “The Look”

Interrogation

Intrigue: Alliances, Betrayals, Tangled Webs, Watching from Afar, International Intrigue, Corporate Politics, Bargains and Deals, Player of Pawns, Ruthless Bastard, Life-or-Death Stakes

Intuition: Hidden Agendas, Ambushes, Pattern Recognition, Traps, Mood-Reading, Flashes of Insight, Animal Instincts, Nose for Trouble

Juggling

Kenning: Cantrips, Oaths, Enchantment, Trods, Hidden Magic

Leadership: Competent, Inspiring, Regal, Harsh, Do-Or-Die, Soft-Voiced Command, Compelling, Open, Military, Motivation, Combat Readiness, Oratory, Friendly, Noble, Multimedia, Dictatorial

Lucid Dreaming: Dream Control, Waking From Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream Combat, Demesne

Malkavian Time

Masquerade

Mimicry: Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech

Negotiation: Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep

Newspeak: Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control

Panhandling

Persuasion

Poetic Expression

Primal Urge: Shifting Forms, Hunting, Hunches, Reacting

Public Speaking

Scan: Identifying Marks, Potential Threats, Hidden Goodies, Nagging Details, CSI

Scrounging Classified Ads, Freecycling, Food Sources, Forgotten Corners, Shelter, Improvised Weapons, Tech Sources, Digging Up Info

Search: Tossing, Hidden Spaces, Likely Places, Outdoor Cues, Police Procedures, Concealed Doors, Telltale Marks

Seduction: Raw Sex, Appealing to Kinks, False Innocence, Topping From Below, Subtle Moves, “Let’s be Bad Guys,” Crude But Effective

Sense Deception

Streetwise: Theft, Survival Skills, Outlaw Hacker Culture, Crash Space, Street Politics, Urban Tribes, Trust, Hiding Spots, Drug Trade, Music Culture, Gangs, Seeing Nothing Yet Everything, Fencing, Illegal Drugs, Unsecured Wifi, Fencing, Illegal Weapons, Being On the Guest List, Local Slang, I Know a Guy, Information

Style: Bohemian, Outrageousness, Classic Style, High Fashion, Cosplay, Trend-Setting, Newest Looks, Avant-Garde

Subterfuge: Con Games, Sexual Manipulation, False Innocence, Politics, Law, Cheating, Undermining Opposition, Sensing Deceptions, White Lies, Seduction, the Long Con, Impeccable Lies, Feigning Mortality, Diversions, It Wasn’t Me

Swimming: Distance, Endurance, Racing, Competition, Open Seas, Lifesaving, Survival

Throwing

Ventriloquism

Skills

Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. If your character lacks the appropriate Skill, you add +1 to the difficulty of an associated die roll.

Acrobatics: Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour

Animal Ken: Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Farm Animals, Sea Creatures

Animal Training

Archery: Longbow, Crossbow, Hunting, Horse-Archery, Trick Shots, Killing Shots, Kyudou Techniques, Arched Flight, Primitive Archery

Artillery

Biotech: Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface

Blacksmith

Blind Fighting: Dodging, Blind Strikes, Thrown Objects, Zen Archery, Spatial Awareness, Multiple Foes

Boat Handling

Body Crafting

Brewing

Bribery

Brood Kenning

Calligraphy

Camouflage

Carpentry

Climbing: Brick Walls, Rocks, Trees, Ice, Buildings, No Gear, Mountaineering

Cooking: Grab-n-Go, Fast-Food Prep, Gourmet Meals, “Something from Nothing,” Primitive Conditions, Special Diets, Magickal Enhancement, Seduction via Food

Crafts: Armor, Weaponsmith, Carpentry, Invention, Tailoring, Design, Vehicle Repair, Home Repair, Leatherwork, High-Tech Tinkering, Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair, Pottery, Sewing, Appraisal, Carburetors, Machinery

Dancing

Debate:

Demolitions

Disguise: Impersonation, Genderfuck, Performance, Body Language, Alternate Identities, Improvised Materials, Passing as the Other, Magickal Disguise

Drive: Racing, Pursuit, Shadowing, Stunts, Vintage Cars, Heavy Trucks, Long-Distance, Shaking Tails, Bad Conditions, Snow and Ice, Off-Road, Showing Off, Off-road, Motorcycles, Heavy Traffic, High Speed, Off-Road, Motorcycles, Avoiding Traffic Cops, Curves, Muscle Cars, Like You Stole It

Elusion: Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide... Except There!

Energy Weapons: Heavy Weapons, Experimental Tech, Repair, Small Arms, Field Modifications, Cybernetic Weaponry, Micro-Gravitational Operations, Sniper, Pulp-Tech

Escapology: Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds

Etiquette: High Society, Royalty, Dining, Subcultures, International Travel, Umbral Courts, Master Mages, Internet Culture, Digital Web, Technocratic Politesse, High Society, Moots, Tribal, Big Business, At Elysium, Business, Sabbat Protocol, Boardrooms, Particular Kiths, Seelie or Unseelie Courts

Falconry

Fast Draw: Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes

Fast-talk: Politics, Religion, Obfuscation, Hustling, Salesmanship, Turnabout, Confusion, Panhandling, Getting Off the Hook

Fire Dancing

Firearms: Sniper, Quick-Draw, Target Shooting, Rifles, Handguns, Drive-Bys, Heavy Weapons, Vintage Firearms, Cybernetic Weaponry, Pistols, Submachine Guns, Gunsmithing, Marksmanship, Trick Shots, Fast-Draw, Revolvers, Shotguns, Fast Reload

Fishing

Forgery

Gambling: Poker, Roulette, High-Stakes Gambling, Esoteric Games, Cheating, Casino Games, Horse Races, Slot Machines, Dealing, Bluffing, Card-Counting, Entropic Influence

Game Playing

Gunsmithing: Archaic Firearms, Military Arms, Field Mods, Improvised Gear, Original Designs, Specialty Ammo, Technomagickal Improvements

Heavy Weapons: Shoulder-Mounted Missiles, Machine-Guns, Mortars, Desert Operations, Urban Combat, Weapons-Based Technocratic Damage Procedures

Helmsman

Herbalism

High Ritual

Hunting: Shadowing, Tracking, Trapping, Dressing the Kill, Minimal Gear, Traditional Practices, Environmental Impact, Bow- or Spear-Hunting, Big Game, Otherworldly Prey, Environments (woodlands, mountains, jungles, cities, etc.)

Hypertech: Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech

Hypnotism: Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion

Jetpack: Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G

Jeweler

Journalism

Jury-rig: Scraps, Repairs, Found Objects, Field Modifications, “How’d You do That?”

Ken

Larceny: Pickpocketing, Misdirection, Lockpicking, Hotwiring, Safecracking, Forgery, Sleight-of-Hand

Leatherworking

Lip Reading

Lockpicking

Maieusis

Martial Arts: Soft Style (snake, monkey, drunken style, etc.), Hard Style (tiger, mantis, etc.), Aikido, Judo, Karate, Muay Thai, Kuei Lung Chuan, etc.

Mechanic

Meditation: Zen, Yoga, Do, Trance, Nodes, Relaxation, Therapy, Tantra, T’ai Chi, Virtual Reality, Focus, Meditative Movement, Grace Under Pressure

Melee: Blades, Polearms, Staves, Stunts, Combat Sports, Weapons of Opportunity, Kendo, Fencing, Martial Arts Weapons, Swords, Spears, Improvised Weaponry, Klaives, Knives, Swords, Riposte, Disarms, Rapiers, Blessed Opa, Stage Combat, Movie Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed) Style, Sabers, Practical Dueling, Fancy Stunts

Microgravity Operations: Low-G, Micro-G, Vacuum Suit, Combat, Extra-Vehicular Maneuvers

Mining

Misdirection: Confusion, Feints, Passing the Buck, Over There, Psych!

Mnesis Emulation

Music

Networking: Research, Politics, Celebrities, Contact Info, Favors, Tickets, Dirt, the Underworld

Origami

Parachuting

Performance: Dancing, Singing, Acting, Rock and Roll, Guitar Solos, Opera, Howling, Drunken Karaoke, Specific Instrument, Evoke Emotion, Storytelling

Photography

Pickpocket

Pilot: Helicopters, Jets, Vintage Aircraft, Jet Fighters, Stunts, Combat, Hovercraft, Emergencies

Police Procedure

Portents

Pottery

Psychoanalysis: NLP, Freudian Techniques, Jungian Approach, Ancestral Tradition, Childhood Trauma, Abuse Survivors, False Memory Syndrome, Seduction, Subversion, Extreme Mental Illness, Criminal Psychology

Repair

Research: Arcane Collections, Forbidden Lore, Hidden Sources, Secrets, Net Searches, Oral Traditions, specific topics (Crime, Medicine, Politics, History, etc.)

Ride: Bareback, Stunts, Horse Whispering, Traditional Techniques, Showmanship, Jumping, Combat, Jousting, Racing, Weird Mounts, Rapport

Scuba

Security: Computer Systems, Laser Arrays, Cat Burglary, Containment Traps, Video Surveillance Networks

Singing

Skiing

Sleight Of Hand

Soulshaping

Speed Reading: Research, Fiction, Periodicals, Internet, Ebooks, Cramming, Retention

Stealth: Blending Into Shadows, Woodlands, Alleys, Concealment, Squeaky Floors, Moving Silently, Shadowing, Urban, Taking Point, Crowds, Hiding Objects, Hiding

Storytelling

Survival: Old-School Wisdom, Traps, Shelters, Weather Hazards, End-Times Preparedness, specific environments (Desert, Jungle, Woodlands, Suburbs, etc.), Foraging, Tracking, Trapping, Street Life, Hunting, Urban Exploration

Technology: Electronics, Vehicles, Modification, Invention, Media Tech, Technomagick, Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage, Telecom, Improvised Solutions, Robots

Temporal Sense

Torture: Mind Games, Exquisite Techniques, Prolonged Agony, Classical Devices, Self-Torment, Information Retrieval, “Works of Art,” Pain – Not Harm

Tracking

Traps

Vamp

Knowledges

Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. Without the proper Knowledge, your character may not even attempt to roll for certain Knowledge-based feats.

Academics: Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory

Accounting

Alchemy

Anthropology

Archaeology

Architecture

Area Knowledge: History, Geography, Wildlife, Politics, Shortcuts, Getaways, Crime, Rumors, Hideouts, Gangs, Information Sources, Well-Hidden Secrets

Art History

Astrology

Astronomy

Biology

Biopsychology

Botany

Bureaucracy

Chemistry

Chimerical Alchemy

Church History

City Secrets

Computer: General Use, Internet, Programming, Repair, IT Culture, Office Tech, Entertainment Tech, CGI, Data Systems, Hacking, Cracking, Organization, Current Market, Underground, Advanced Tech, Cryptanalysis, Internet research, Video Editing, Photo Manipulation, Programming, Computer Languages, “The YouTubes,” Computer Languages, Database Administration, HCI, Viruses, specific devices and programs, Zero Day Exploits

Computer Hacking

Computer Programming

Conspiracy Theory: Right-Wing Political Lore, Left-Wing Political Lore, Hoaxes, 9/11, Birth Certificates, Anchor-Babies, Blogs, Newspapers, Aliens, Megacorps, Manufacturing Consent, Hidden History, Cults, Satanic Underground, the Catholic Church, Zionist Cabals, Reality Deviants (the vampiric Masquerade, werebeast packs, Ascension War factions, etc.), Technocratic Plots, Government Cover-Ups, Big Money, Big Media, Follow the Money, Roleplaying Games

Construct Politics: Deals, Dirt, Projects, Protocols, Rivalries, Romances, Alliances, Classified Data, Personnel Profiles, Problems, Hidden Power-Players

Cosmology: Astral Voyaging, Courts, Paths, Hazards, Omens, Realms, Navigation, Dimensional Exploration, Threat Factors, Otherworldly Etiquette

Covert Culture: Secret Societies, Government Agencies, Tactics, Personnel, Counterterrorism, Agency Heads, Operative Status, Gossip, Scandals, Wetwork, Special Projects, Things You’re Really Not Supposed to Know

Criminology

Cryptology: Mathematical Encryption, Secret Languages, Mystical Codes, Occulted Lore, Encryption History, Weird Logic, Computers, Art-History Symbolism

Culture: Manners, Taboos, Social Graces, Social Castes, Local Politics, Subtle Cues, Religion, Regional History, Gender Politics, Unspoken Rules

Cybernetics

Ecology

Economics

Electronics

Engineering

Enigmas: Riddles, Puzzles, Metaphysics, Deduction, Zen, Arcane Enigmas, Codes and Ciphers, Classic Mysteries, Intuitive Leaps, Deciphering Madness, Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know, Cryptography, Logical Leaps

Enochian

Ethnology

Finance: Stock Markets, Investment Trends, International Trading, Warning Signs, Insider Trading, Laws, Law-Breaking, Black Markets, Currency, Power of Greed, Ars Cupiditae, Stock Market, Laundering, Appraisal, Accounting, Fencing, Corporations, Federal Bailouts

Fine Arts

Forensics

Forensic Pathology

Gematria

Genetics

Geology

Gremayre: Faerie Lore, Enchantment, Tarot, Prodigals, Glamour

Heraldry

History: Hidden History, Social History, Occult History, Cultural History, Shadow History, Suppressed History, Alternate Sources, Marginalized Groups, Ascension War Events, Supernatural Influence (vampires, demons, werecritters, etc.)

Hypermathematics

Investigation: Forensics, Deduction, Interrogation, Crime Scenes, Data Sorting, Criminal Psychology, Spotting Clues, Personal Details, Paranormal Investigations, Evidence, Ballistics, Fingerprints, Searches, Internet Research, Shadowing, Search, Discolorations, Database Research

Law: Local Beat, Crimes, Customs, Procedures, Bribery, Internal Affairs, Courts, International Agencies, Occult Crimes, Jurisdiction, Chain of Command, Bending the Rules, Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.), Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan, Kithain Law, The Escheat

Law Enforcement

Linguistics

Literature

Logic

Lore Bygone

Lore Changeling

Lore Demon

Lore Fera

Lore Garou

Lore Kuei-jin

Lore Mage

Lore Sewer

Lore Sorcerer-psychic

Lore Spirit

Lore Vampire

Lore Wraith

Lore Wyrm

Mathematics

Media: Spin Control, Politics, Leverage, Slander, Media Law, International Media, Propaganda, Panic, Subversion, Local News, Internet Media, Alternative Sources, Movies, TV, Cable News, Media Consolidation, Top-Down Influence, Entertainment, Advertising, Walking The Line Between Truth And Fiction

Medicine: First Aid, Surgery, Nursing, Bare-Bones Facilities, Improvised Techniques, Traditional Remedies, Alternative Medicine, Physical Deconstruction, Magickal Healing, Frankensteinian Techniques, “Live, Damn You – LIVE!”, Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology, Organ Transplants, Pharmaceuticals, the Kindred Condition, Pathology, Recreational Pharmaceuticals, Nutrition

Metallurgy

Metaphysics

Meteorology

Military Science

Mythology

Naturalist

Numerology

Occult: Neopaganism, Occult History, Conspiracy Theories, Secret Societies, New Age, Alternative Sciences, Mystic Lore, Folk Magic, Moral Panic, Urban Legends, Satanic Folklore, Pop-Culture Satanism, Actual Satanism, any specific occult discipline or field (Freemasonry, Voodoo, Stage Magic, etc.), Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore, Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore

Paleography

Paraphysics

Parapsychology

Pharmacopoeia: Mundane Meds, Hypermeds, Street Drugs, Entheogens, Magical Concoctions, Designer Compounds, Herbal Remedies, Nutritional Supplements, Mood-Altering Drugs

Philosophy

Phlogeny

Physics

Poisons

Politics: Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.), City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla, Neighborhood, Parliament of Dreams, Unseelie Court

Power-brokering: Media, Politics, High Finance, Hollywood, Tribal Councils, United Nations, Corporate Powers, Megacorporations, Underworld, Prison Culture, Inner Circles, Deals, Backscratching, Blackmail, Schmoozing, Making Friends

Propaganda: Targets, Moral Panics, Celebrity Endorsements, Smears, Scandals, Red Alerts, Misdirection, Elections, Subliminals, Advertising, Politics, “Othering,” Undermining, Counterprogramming, Pervasive Images, Military Applications, Total Fabrications, Panic Buttons, Beating the War-Drums

Psychodynamics

Psychology

Religion

Religious Rites

Religious Scriptures

Research (demon)

Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor

Sacred Geometry

Sacred Scriptures

Saurimancy

Science: Almost any hard scientific field: Aeronautics, Astronomy, Biology, Biopsychology, Chemistry, Computer Science, Cybernetics, Electronics, Engineering, Forensic Pathology, Genetics, Geology, Hypermathematics, Mathematics, Metallurgy, Paraphysics, Phylogeny, Physics, Psychodynamics, Psychology, Psychopharmacology, Psychoprojection, Sociobiology, Xenobiology, Experiments, Theory, Relativity

Sociobiology

Subdimensions

Terrorism: Domestic Terror, Ethnic Conflicts, History of Terror, Media Effects, Watchdogs, Counterterrorism Agencies, Intelligence Collection, Kidnapping, Ideology, Secrets, Networks, “Celebrity Figures,” Alliances, Sponsors, Weaponry

Theology: Comparative Religion, Prosperity Gospel, Orthodoxy, Counter-Theology, Religion /Science Communion, Religious Activism, Religious History, Alternative /Marginalized Theologies, Loopholes, Hidden Scriptures, Dirty Little Secrets, Religious-Government Collaboration, End-Times Theology, Specific Religious Creeds (Spanish Catholicism, Nordic Heathenism, Reform Judaism, Universal Unitarianism, Tibetan Buddhism, etc.)

Toxicology

Tribal Lore

Umbrood Protocols

Vice: Nightclubs, Strip Clubs, Fetish Clubs, Drug Dens, Networks, Black Markets, Sex Work, Key Players, Secret Clients, Human Trafficking, Internet Sources, International Vice Trade, Forbidden Thrills, the Worst of the Worst, Moving Through The Underworld, Born and Raised in Hell

Virtual Space

Xenobiology