Attributes and Abilities: Difference between revisions
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===Primary=== | ===Primary Talents=== | ||
'''Alertness''': Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets | '''Alertness''': Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets | ||
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===Secondary=== | ===Secondary Talents=== | ||
'''Acting''': Impersonation, Performance, Faked Emotions, TV, Stage, Improvisation, Comedy, Misdirection, Seduction, Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting | '''Acting''': Impersonation, Performance, Faked Emotions, TV, Stage, Improvisation, Comedy, Misdirection, Seduction, Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting | ||
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===Primary=== | ===Primary Skills=== | ||
'''Animal Ken''': Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Farm Animals, Sea Creatures | '''Animal Ken''': Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Farm Animals, Sea Creatures | ||
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===Secondary=== | ===Secondary Skills=== | ||
'''Acrobatics''': Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour, Sport, Dance | '''Acrobatics''': Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour, Sport, Dance | ||
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===Primary=== | ===Primary Knowledges=== | ||
'''Academics''': Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory | '''Academics''': Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory | ||
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'''Accounting''': Small Business, Large Corporation, Governmental, Taxes | '''Accounting''': Small Business, Large Corporation, Governmental, Taxes |
Revision as of 22:08, 19 August 2024
Attributes
If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.
For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities or here on the wiki. If you want something outside of that, please make sure it is niche and/or specific.
Note: Specialties do not apply to supernatural power / ability rolls.
Physical
Strength: Lean, Deceptive Strength, Raw Power, Iron Grip, Steely Grip, Lower Body, Strength Reserves, Never Lets Go, Powerful Arms, Vicious, Long Jumping, Vice Grip, Broad Shoulders, Mighty Blows
Dexterity: Smooth, Graceful, Nimble, Feline Reflexes, Hand-Eye Coordination, Lightning Reflexes, Preternatural Grace, Nimble Fingers, Precise, Swift, Feline Grace, Catlike Reflexes, Swift, Steady Hand, Sure-Footed
Stamina: Tireless, Tough, Tenacious, Inexhaustible, Energizer Bunny, Unbreakable, Resilient, Determined, Tough as Nails, Vigorous, Unyielding, Do-or-Die
Social
Manipulation: Guile, Charm, Eloquence, Emotional Appeals, True Believer, Forked Tongue, Unswerving Logic, Doubletalk, Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Cunning, Glib, Fast Talker
Charisma: Charming, Sexy, Bold, Inspirational, Sophisticated, Regal, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Graceful, Smooth Talker, Forceful, Urbane, Witty, Eloquent, Hustler, Silver-Tongued, Outgoing
Appearance: Cute, Hawt, Captivating, Roguish, Adorable, Classic Hollywood Beauty, Genial, Exotic, Alluring, Noble Bearing, Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Commanding, Style
Mental
Perception: Uncanny Insight, Astute, Intuitive, Sharp Senses, Hawkeye, Eyes in the Back of Your Head, Farsighted, Uncanny Instincts, Detail-Oriented, Attentive, Insightful, Careful, Discerning, Tactical, Vigilant, Clairvoyant
Intelligence: Book-Learning, Deep Thoughts, Bright, Creative, Keen-Edged Mind, Lateral Problem Solver, Creative Logic, Probability Calculation, Trivia, Book Knowledge, Analytical, Subject Authority, Scholarly, Subject Expertise, Logical
Wits: Combat Reflexes, Street Survivor, Cunning, Feral, Fox-Witted, Snappy Retorts, Ambushes, Cool-Headed, Getting the Jump on Others, Witty Bon Mots, Changes in Strategy, Instinctive, Clever Retorts, Pre-Emptive, Change of Plans
Abilities
Certain Abilities – Artistic Expression, Crafts, and Performance – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.
Note: Specialties do not apply to supernatural power / ability rolls.
Talents
Inborn affinities refined by practice, Talents reveal a character’s natural tendencies and life-honed gifts.
Primary Talents
Alertness: Ambushes, Instincts, Omens, Urban Wastelands, Combat Zones, Covert Pursuit, Warning Signs, Eavesdropping, Paranoia, Traps, Scents, Noises, Fine Details, Hidden Weapons, Crowds, Forests, Animals, Danger Sense, Wilderness, Streets
Athletics: Bodybuilding, Cycling, Climbing, Equestrian, Swimming, Survival Training, Extreme Endurance, Flow-Arts, Parkour, Skiing, specific sports (Football, Basketball, Hockey, etc.), Team Play, Swimming, Rock Climbing, Tumbling, Distance Trials, Pentathlon, Acrobatics, Dancing, Acrobatics, Mountain Climbing, Track & Field
Awareness: Omens, Auras, Resonance, Weird Feelings, Mystic Instincts, Hidden Magic, Spiritual Vidare, Ghostly Activity, Mystical Objects, Someone’s In My Head, Debunking
Brawl: Barroom, Boxing, Beast-Form, Fighting, Dirty Fighting, Disarming, Peaceful Warrior, Wrestling, Weaponless Martial Arts (Judo, Karate, Tae Kwon Do, etc.), Kailindo, Strikes, Throws, Submission, Holds, Warrior’s Halo
Dodge
Empathy: Hidden Feelings, Subtle Cues, Emotional Manipulation, Trust, Life-Force Fluctuations, Interpersonal Psychology, Seeing Past the Mask, “I Know What You Need”, Sense Lies, Emotional States, Personality Quirks, Affairs of the Heart, Desires, Falsehoods, Emotions, Motives, Matters of the Heart
Expression: Passion Plays, Poetic Eloquence, Motivational Speaking, Tactical Rhetoric, Preaching, Command, Shut-Downs, Rocking the Mic, Rhetoric, Inspiriting Speeches, Poetry, Drama, Political Doubletalk, Social Media, Acting, Fiction, Impromptu, Conversation
Intimidation: Bad Cop, BDSM, Pack Hierarchy, Cold Stare, Brutal Threats, Topping From Below, Pants-Crapping Terror, Veiled Threats, Good Cop/Bad Cop, Blackmail, Physical Threats, Revenge, Pulling Rank, Physical Coercion, Internet, Violence, “The Look”
Kenning: Cantrips, Oaths, Enchantment, Trods, Hidden Magic
Leadership: Competent, Inspiring, Regal, Harsh, Do-Or-Die, Soft-Voiced Command, Compelling, Open, Military, Motivation, Combat Readiness, Oratory, Friendly, Noble, Multimedia, Dictatorial
Primal Urge: Shifting Forms, Hunting, Hunches, Reacting
Streetwise: Theft, Survival Skills, Outlaw Hacker Culture, Crash Space, Street Politics, Urban Tribes, Trust, Hiding Spots, Drug Trade, Music Culture, Gangs, Seeing Nothing Yet Everything, Fencing, Illegal Drugs, Unsecured Wifi, Fencing, Illegal Weapons, Being On the Guest List, Local Slang, I Know a Guy, Information
Subterfuge: Con Games, Sexual Manipulation, False Innocence, Politics, Law, Cheating, Undermining Opposition, Sensing Deceptions, White Lies, Seduction, the Long Con, Impeccable Lies, Feigning Mortality, Diversions, It Wasn’t Me
Secondary Talents
Acting: Impersonation, Performance, Faked Emotions, TV, Stage, Improvisation, Comedy, Misdirection, Seduction, Inspirational, Feigning, Emotions, Pretend, Religious Awe, Roleplaying, Stage Acting
Artistic Expression: Painting, Video, Singing, Acting, Dance, Mixed Media, CGI, Model-Making, Classical Art, Avant-Garde, Unrefined Intuition, Mad Brilliance, Uncanny Truths, Primitive Techniques, specific musical instruments (Guitar, Drums, Piano, etc.) Oils, Watercolors, Charcoal, Sketching, Caricature, Lighting Artist, Impressionist Photo-Realism, Abstract, Miniatures, Stone, Resin, Wood, Metals, Kinetic, Models, Decoration
Biorhythms: Circulatory System, Breath Control, Fasting, Fertility, Enduring Pain, Total System Shutdown
Carousing: High Society, Teenage Mayhem, Overcoming Inhibitions, Violating Vows, Classy Debauchery, Wild Parties, Master of Ceremonies, Mystic Justifications, Get This Party Started
Diplomacy: Relationship Intervention, Hostage Negotiations, Arbitration, International Diplomacy, High- Stakes Moderation, Inter-Faction Mediators, Non-Violent Communication, Mediation, Negotiation, Etiquette, International Relations, Industry, Personal Relationships, Tact
Flight: Broomsticks, Sports, Aerial Combat, Hunting, Strafing, Carrying Passengers, Chi-Based Levitation
Fortune-telling: Tarot, Palm-Reading, Bibliomancy, Astrology, Threat /Risk Assessment, Deductive Reasoning, Probability Calculation, Uncanny Hunch, Prophecy, Romance, Palmistry
Guile
Haggling: Swaps, Selling Information, Fine Print, Contracts, Prestation
Homiletics: Proverbs, True Stories, Biblical Allusions
Instruction: Classrooms, Private Tutoring, Esoteric Subjects, Fast & Practical, In-Depth Approach, Engaging Style, Memorable Mentor, Hard Knocks, Good with Kids, Sink or Swim, Lore, Customs and Laws, University, the Arts, Sciences
Interrogation: Agony, Casual Conversation, Good Cop/Bad Cop, Journalism, Long-Term Brainwashing, Threats Against Family Members, Double-Talk, Implied Questions, Threats, Trickery, Bribes, Subtle, Moral Blackmail, “We Already Know…”
Intrigue: Alliances, Betrayals, Tangled Webs, Watching from Afar, International Intrigue, Corporate Politics, Bargains and Deals, Player of Pawns, Ruthless Bastard, Life-or-Death Stakes, Gossiping, Feigning Ignorance, Threats, Plotting, Rumormongering
Intuition: Hidden Agendas, Ambushes, Pattern Recognition, Traps, Mood-Reading, Flashes of Insight, Animal Instincts, Nose for Trouble
Juggling
Lucid Dreaming: Dream Control, Waking From Nightmares, Puzzling Enigmas, Visionquesting, Omens, Dream Combat, Demesne
Malkavian Time: None as per Malkavian Revised Clanbook Pg. 59.
Masquerade: Breathing, Heartbeat, Skin Tone and Warmth, Sleep, Reflexes and Muscle Twitches, Sexuality
Mimicry: Accents, Deception, Animal Cries, Comedic Effects, Celebrity Impressions, Voice-Activated Tech, Vocal Impersonation
Negotiation: Business Deals, Bullying, Domestic Disputes, Fake-Outs, Hidden Agendas, Peace Treaties, Con Games, Fleecing the Sheep
Newspeak: Whedonics, LolCat, Textchat, Masscom, Corpspeak, Techspeak, LeetSpeak, Poliflex, Disinformation, Advertising, Hip-Hop, Buzzfeed, Politics, Spin Control
Panhandling: The Rack, Yuppies, Sob Stories, Targeting
Persuasion: Emotional Appeal, Fast-Talk, Guilt, Logic, Sympathy, Wordplay
Poetic Expression: Limericks, Short Fiction, Novel, Scripts, Classical Forms, Extemporaneous, Lyric Writing, Jingles, Blank Verse, Deathless Art
Public Speaking: Entertaining, Moving, Demagoguery, Vote Catching, Lies
Scan: Identifying Marks, Potential Threats, Hidden Goodies, Nagging Details, CSI, Keeping Watch, Quick Scan, Listening, Smelling, Assassins
Scrounging Classified Ads, Freecycling, Food Sources, Forgotten Corners, Shelter, Improvised Weapons, Tech Sources, Digging Up Info, Illegal Goods, Vehicles, Services, Art, Technical Equipment, Magickal Tomes, Chimerical Items(Changeling), Manuscripts, Electronics and Parts, Talented Individuals, Illegal Items, Occult Items, Improvisational Fixes
Search: Tossing, Hidden Spaces, Likely Places, Outdoor Cues, Police Procedures, Concealed Doors, Telltale Marks, Sounds, Woodwork, Small Objects, People, Concealed Doors
Seduction: Raw Sex, Appealing to Kinks, False Innocence, Topping From Below, Subtle Moves, “Let’s be Bad Guys,” Crude But Effective, Witty Conversation, Opening Line, Innuendo, Alluring Look
Sense Deception: Interviews, Investigative, Courtroom, Technical (Polygraphs)
Style: Bohemian, Outrageousness, Classic Style, High Fashion, Cosplay, Trend-Setting, Newest Looks, Avant-Garde, Street Fashion, Retro, Ethnic
Swimming: Distance, Endurance, Racing, Competition, Open Seas, Lifesaving, Survival
Throwing: Forests, Target, Hunting, Moving Targets
Ventriloquism: Distance, Clarity, Dummy, Inanimate Object (e.g. radio)
Skills
Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. If your character lacks the appropriate Skill, you add +1 to the difficulty of an associated die roll.
Primary Skills
Animal Ken: Dominance, Befriending, Calming, Bonding, Reading Signs, “Talk To the Animals,” Training (specific animals – Canines & Lupines, Felines, Horses, Raptors, etc.), Falconry, Farm Animals, Feral Animals, Attack Training, Horses, Big Cats, Dogs, Farm Animals, Sea Creatures
Crafts: Armor, Weaponsmith, Carpentry, Invention, Tailoring, Design, Vehicle Repair, Home Repair, Leatherwork, High-Tech Tinkering, Woodwork, Drawing/Painting, Weaving, Carving, Sculpture, Metalworking, Auto Repair, Pottery, Sewing, Appraisal, Carburetors, Machinery
Drive: Racing, Pursuit, Shadowing, Stunts, Vintage Cars, Heavy Trucks, Long-Distance, Shaking Tails, Bad Conditions, Snow and Ice, Off-Road, Showing Off, Off-road, Motorcycles, Heavy Traffic, High Speed, Off-Road, Motorcycles, Avoiding Traffic Cops, Curves, Muscle Cars, Like You Stole It
Etiquette: High Society, Royalty, Dining, Subcultures, International Travel, Umbral Courts, Master Mages, Internet Culture, Digital Web, Technocratic Politesse, High Society, Moots, Tribal, Big Business, At Elysium, Business, Sabbat Protocol, Boardrooms, Particular Kiths, Seelie or Unseelie Courts
Firearms: Sniper, Quick-Draw, Target Shooting, Rifles, Handguns, Drive-Bys, Heavy Weapons, Vintage Firearms, Cybernetic Weaponry, Pistols, Submachine Guns, Gunsmithing, Marksmanship, Trick Shots, Fast-Draw, Revolvers, Shotguns, Fast Reload
Melee: Blades, Polearms, Staves, Stunts, Combat Sports, Weapons of Opportunity, Kendo, Fencing, Martial Arts Weapons, Swords, Spears, Improvised Weaponry, Klaives, Knives, Swords, Riposte, Disarms, Rapiers, Blessed Opa, Stage Combat, Movie Combat, Magickal Focus, Dirty Tricks, Florentine (two-bladed) Style, Sabers, Practical Dueling, Fancy Stunts
Performance: Dancing, Singing, Acting, Rock and Roll, Guitar Solos, Opera, Howling, Drunken Karaoke, Specific Instrument, Evoke Emotion, Storytelling
Security: Computer Systems, Laser Arrays, Cat Burglary, Containment Traps, Video Surveillance Networks
Stealth: Blending Into Shadows, Woodlands, Alleys, Concealment, Squeaky Floors, Moving Silently, Shadowing, Urban, Taking Point, Crowds, Hiding Objects, Hiding
Survival: Old-School Wisdom, Traps, Shelters, Weather Hazards, End-Times Preparedness, specific environments (Desert, Jungle, Woodlands, Suburbs, etc.), Foraging, Tracking, Trapping, Street Life, Hunting, Urban Exploration
Technology: Electronics, Vehicles, Modification, Invention, Media Tech, Technomagick, Telecoms, Computers, Security, Communications, Jury-Rigging, Industrial Espionage, Telecom, Improvised Solutions, Robots
Secondary Skills
Acrobatics: Aerial Arts, Martial Arts, Stunts, Falls, Trapeze, Competition Gymnastics, Floor Work, Enhanced Jumping, Parkour, Sport, Dance
Animal Training: Dog, Horse, Elephant, Seal
Archery: Longbow, Crossbow, Hunting, Horse-Archery, Trick Shots, Killing Shots, Kyudou Techniques, Arched Flight, Primitive Archery, Forests, Target, Hunting, Moving Targets
Artillery: Aiming, Forward Observation, Line-of Sight, Out-of-Sight, Radar, Night Fighting, Desert, Jungle
Biotech: Cloning, Cybernetics, Mad Theories, Repair, Field Mods, Redesign, Nanotech, Floronics, Biomechanisms, Biomods, Web-Based Interface
Blacksmith: Wrought Iron, Cast Iron, Toolmaking, Blademaking, Art, Spot-welding, Pattern-welding
Blind Fighting: Dodging, Blind Strikes, Thrown Objects, Zen Archery, Spatial Awareness, Multiple Foes, Punching, Indoors, Dueling
Boat Handling: Sail, Power, Oared, Paddle, Inflatable
Body Crafting
Brewing: Wine, Beer, Spirits, Industrial Alcohol
Bribery: Police, Bureaucrats, Inspectors, Under the Table, Open "Gifts"
Brood Kenning
Calligraphy
Camouflage: Woods, Mountains, Urban, Open Country, Arctic
Carpentry: Construction, Furniture, Quality Items
Climbing: Brick Walls, Rocks, Trees, Ice, Buildings, No Gear, Mountaineering, Cliffs, Hiking, Free-Climbing, Rappelling
Cooking: Grab-n-Go, Fast-Food Prep, Gourmet Meals, “Something from Nothing,” Primitive Conditions, Special Diets, Magickal Enhancement, Seduction via Food, French, Italian, Chinese, Thai, Cajun, Bread, Desserts, Pastries, Cordon Bleu
Dancing: Waltz, Polka, Two-step, Foxtrot, live, Disco, Latin, Show, Ballet
Debate: Logic, Politics, Informal, Social Discourse, Morals, Lowbrow, Low Blow
Demolitions: Dynamite, Plastic Explosives, Car Bombs, Disarmament, Detection
Disguise: Impersonation, Genderfuck, Performance, Body Language, Alternate Identities, Improvised Materials, Passing as the Other, Magickal Disguise, Specific Person, Type of Person, Concealing One's Own Identity
Elusion: Deep Forest, Crowds, Strange Terrain, Misdirection, Manhunts, Nowhere To Hide... Except There!
Energy Weapons: Heavy Weapons, Experimental Tech, Repair, Small Arms, Field Modifications, Cybernetic Weaponry, Micro-Gravitational Operations, Sniper, Pulp-Tech
Escapology: Handcuffs, Ropes, Magic Tricks, “Impossible” Escapes, Fetish Bondage, Underwater, Hidden Lockpicks, Wrestling Locks and Holds, Boxes, Locks, Showmanship
Falconry: Display, Hunting, History, Exotic Birds (e.g. Harpy Eagle)
Fast Draw: Duels, Old-School Gunfights, Concealed Weapons, Pistols, Swords, Knives, Ambushes, Arrow, Sap
Fast-talk: Politics, Religion, Obfuscation, Hustling, Salesmanship, Turnabout, Confusion, Panhandling, Getting Off the Hook, Sell, Convince
Fire Dancing
First Aid
Fishing: Rod & Line, Fly, Deep-Sea, Net, Sharks, Survival
Forgery: Handwriting, Drawings, Paintings, Bonds and Bills, Documents
Gambling: Poker, Roulette, High-Stakes Gambling, Esoteric Games, Cheating, Casino Games, Horse Races, Slot Machines, Dealing, Bluffing, Card-Counting, Entropic Influence, Card Games, Dice Games, One Armed Bandits
Game Playing: Chess, Go, Risk, Acquire, Stalingrad, Harpoon, Challenge
Gunsmithing: Archaic Firearms, Military Arms, Field Mods, Improvised Gear, Original Designs, Specialty Ammo, Technomagickal Improvements, Black Powder Weapons, Field Repair, Invention
Heavy Weapons: Shoulder-Mounted Missiles, Machine-Guns, Mortars, Desert Operations, Urban Combat, Weapons-Based Technocratic Damage Procedures, Desert, Jungle, Night Fighting, Friend from Foe, Loading
Helmsman
Herbalism: Culinary, Medicinal, Poisonous, Narcotic/ Hallucinogenic
High Ritual
Hunting: Shadowing, Tracking, Trapping, Dressing the Kill, Minimal Gear, Traditional Practices, Environmental Impact, Bow- or Spear-Hunting, Big Game, Otherworldly Prey, Environments (temperate forest, woodlands, mountains, coast, jungles, arctic, desert, cities, etc.), Bush/Scrub
Hypertech: Hacking-n-Cracking, Improvisation, Repair, Jury-Rigging, Radical Conversions, Weaponsmith, Computers, Microtech, Nanotech, Experimental Theories, Ethertech Theories, Street Mods, Anarchtech
Hypnotism: Uncovering Secrets, Unlocking Inhibitions, Discovering Past Lives, Behavior Modification, False Memories, Post-Hypnotic Suggestion, Interrogation, Past-life Regression, Hypnotherapy
Jetpack: Combat, Tricks, Pursuit, High Speeds, Boot-Jets, Micro-G
Jeweler: Gold, Gems, Antique, Ancient, Mystical, Crystal
Journalism: Politics, Sports, Corruption, Business, Deadlines, Editing
Jury-rig: Scraps, Repairs, Found Objects, Field Modifications, “How’d You do That?”
Larceny: Pickpocketing, Misdirection, Lockpicking, Hotwiring, Safecracking, Forgery, Sleight-of-Hand
Leatherworking: Clothing, Utensils, Horse Trappings, Special Interest Items
Lip Reading: Accents, Drunks, Poor Lighting, Fast Talkers, Surreptitiously
Lockpicking: Key-Operated Locks, Combination Locks, Mag-Card Locks, Alarm Systems
Maieusis
Martial Arts: Soft Style (snake, monkey, drunken style, etc.), Hard Style (tiger, mantis, etc.), Aikido, Judo, Karate, Muay Thai, Kuei Lung Chuan, etc.
Mechanic: Electrical, Cars, Domestic, Inventing
Meditation: Zen, Yoga, Do, Trance, Nodes, Relaxation, Therapy, Tantra, T’ai Chi, Virtual Reality, Focus, Meditative Movement, Grace Under Pressure, Yogis, Mystics, Holistic Healers, New Agers, Old Hippies
Microgravity Operations: Low-G, Micro-G, Vacuum Suit, Combat, Extra-Vehicular Maneuvers
Mining
Misdirection: Confusion, Feints, Passing the Buck, Over There, Psych!
Mnesis Emulation
Music
Networking: Research, Politics, Celebrities, Contact Info, Favors, Tickets, Dirt, the Underworld
Origami
Parachuting: Skydiving, Mass Deployment, Escape, HALO (High Altitude, Low Open), Display
Photography: Art, Photojournalism, Portraits, Forensic, X-ray, Photolithography
Pickpocket: Pockets, Watches, Chains, Getaways
Pilot: Helicopters, Jets, Vintage Aircraft, Jet Fighters, Stunts, Combat, Hovercraft, Emergencies, Night Flying, Thermals, Dogfights, Long Distances, Takeoffs and Landings, Gliders, Light Planes, Corporate Jets, Commercial/Transport Jets, Vintage Planes, Autogyros, Blimps, Balloons, Hang Gliders, Microlights
Police Procedure: APBs, Reports, Detectives, Autopsies
Portents
Pottery: Vessels, Sculptures, Models, Moldings
Psychoanalysis: NLP, Freudian Techniques, Jungian Approach, Ancestral Tradition, Childhood Trauma, Abuse Survivors, False Memory Syndrome, Seduction, Subversion, Extreme Mental Illness, Criminal Psychology, Humanist, Ericksonian, Holistic, Wiccan, Childhood, Psychosis, Neurosis, Self, Sympathy, Terminology, Research
Repair
Research: Arcane Collections, Forbidden Lore, Hidden Sources, Secrets, Net Searches, Oral Traditions, specific topics (Crime, Medicine, Politics, History, etc.) (Any Knowledge.)
Ride: Bareback, Stunts, Horse Whispering, Traditional Techniques, Showmanship, Jumping, Combat, Jousting, Racing, Weird Mounts, Rapport, Horse, Mule, Camel, Elephant, Gallop, Tricks, No Hands
Scuba: Cold Water, Reef, Deep-Sea, Recreational
Singing: Opera, Easy Listening, Rock, Church, Musicals
Skiing: Cross-Country, Downhill, Ski-jumping, Snowboarding, Stunts
Sleight Of Hand: Produce Item, Conceal Item, Amuse
Soulshaping
Speed Reading: Research, Fiction, Periodicals, Internet, Ebooks, Cramming, Retention, Technical, Newspaper
Storytelling
Temporal Sense
Torture: Mind Games, Exquisite Techniques, Prolonged Agony, Classical Devices, Self-Torment, Information Retrieval, “Works of Art,” Pain – Not Harm, Exotic Methods, Prolonging Life, Pain, Flagellation
Tracking: Wolf, Deer, Rock, Urban, Identification
Traps: Specific Species, Deadfalls, Pits
Vamp
Knowledges
Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. Without the proper Knowledge, your character may not even attempt to roll for certain Knowledge-based feats.
Primary Knowledges
Academics: Teaching, Liberal Arts, specific field of study (History, Language, Folklore, Politics, etc.), Color Theory, Linguistics, Poststructuralism, Ethics, Metaphysics, Sumeria, Impressionist Painting, Imperial Rome, Clovis Culture, Music Theory
Bureaucracy
Computer: General Use, Internet, Programming, Repair, IT Culture, Office Tech, Entertainment Tech, CGI, Data Systems, Hacking, Cracking, Organization, Current Market, Underground, Advanced Tech, Cryptanalysis, Internet research, Video Editing, Photo Manipulation, Programming, Computer Languages, “The YouTubes,” Computer Languages, Database Administration, HCI, Viruses, specific devices and programs, Zero Day Exploits
Cosmology: Astral Voyaging, Courts, Paths, Hazards, Omens, Realms, Navigation, Dimensional Exploration, Threat Factors, Otherworldly Etiquette
Enigmas: Riddles, Puzzles, Metaphysics, Deduction, Zen, Arcane Enigmas, Codes and Ciphers, Classic Mysteries, Intuitive Leaps, Deciphering Madness, Logic Problems, Lateral Thinking, Ancient Mysteries, Things Werewolves Were Not Meant to Know, Cryptography, Logical Leaps
Finance: Stock Markets, Investment Trends, International Trading, Warning Signs, Insider Trading, Laws, Law-Breaking, Black Markets, Currency, Power of Greed, Ars Cupiditae, Stock Market, Laundering, Appraisal, Accounting, Fencing, Corporations, Federal Bailouts
Gremayre: Faerie Lore, Enchantment, Tarot, Prodigals, Glamour
Investigation: Forensics, Deduction, Interrogation, Crime Scenes, Data Sorting, Criminal Psychology, Spotting Clues, Personal Details, Paranormal Investigations, Evidence, Ballistics, Fingerprints, Searches, Internet Research, Shadowing, Search, Discolorations, Database Research
Law: Local Beat, Crimes, Customs, Procedures, Bribery, Internal Affairs, Courts, International Agencies, Occult Crimes, Jurisdiction, Chain of Command, Bending the Rules, Fitting Punishments, Litany Breaches, Human Field (Criminal, Liability, etc.), Suits, Courtroom Protocol, Contracts, Police Procedure, the Traditions, the Code of Milan, Kithain Law, The Escheat
Linguistics
Lore Bygone
Lore Changeling
Lore Demon
Lore Fera
Lore Garou
Lore Kuei-jin
Lore Mage
Lore Sewer
Lore Sorcerer-psychic
Lore Spirit
Lore Vampire
Lore Wraith
Lore Wyrm
Medicine: First Aid, Surgery, Nursing, Bare-Bones Facilities, Improvised Techniques, Traditional Remedies, Alternative Medicine, Physical Deconstruction, Magickal Healing, Frankensteinian Techniques, “Live, Damn You – LIVE!”, Emergency Medicine, Forensic Pathology, Neurology, Pharmacology, Poison Treatments, Garou Physiology, Organ Transplants, Pharmaceuticals, the Kindred Condition, Pathology, Recreational Pharmaceuticals, Nutrition
Occult: Neopaganism, Occult History, Conspiracy Theories, Secret Societies, New Age, Alternative Sciences, Mystic Lore, Folk Magic, Moral Panic, Urban Legends, Satanic Folklore, Pop-Culture Satanism, Actual Satanism, any specific occult discipline or field (Freemasonry, Voodoo, Stage Magic, etc.), Tarot, Witchcraft, Curses, Ghosts, Psychometry, Garou Lore, Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore
Politics: Legal Codes, Law Enforcement, Gang Culture, Local Government, National Government, International Politics, Corporate Influence, Media Influence, Blogosphere, Loopholes, Dog Whistles, Radical Politics, Celebrity Media, Organized Crime, Power-Brokering, Specific Groups (U.S. Congress, News Corporation, Anonymous, the Mafia, etc.), Specific Cultures (Militia Movements, Neo-Communists, Conspiracy-Theorists, Jihadis, Anarchists), Specific Supernatural Groups (Traditions, Technocracy, Faerie Courts, Vampire Courts, etc.), City, State, Federal, Bureaucracy, Dogma, Radical, Camarilla, Neighborhood, Parliament of Dreams, Unseelie Court
Research (demon)
Rituals: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor
Science: Almost any hard scientific field: Aeronautics, Astronomy, Biology, Biopsychology, Chemistry, Computer Science, Cybernetics, Electronics, Engineering, Forensic Pathology, Genetics, Geology, Hypermathematics, Mathematics, Metallurgy, Paraphysics, Phylogeny, Physics, Psychodynamics, Psychology, Psychopharmacology, Psychoprojection, Sociobiology, Xenobiology, Experiments, Theory, Relativity
Secondary Knowledges
Accounting: Small Business, Large Corporation, Governmental, Taxes
Alchemy: Transmutation, Cosmology, Lapis Philosophorum
Anthropology: Physical, Social, Ancient, Theoretical, specific cultures
Archaeology: Prehistoric Europe, Classical, Central America, Excavation, Underwater Archeology, Theory, Paleopathology, Paleoecology
Architecture: Houses, Office Buildings, Public Works, Gothic
Area Knowledge: History, Geography, Wildlife, Politics, Shortcuts, Getaways, Crime, Rumors, Hideouts, Gangs, Information Sources, Well-Hidden Secrets, Transportation, Law
Art History: Classical, Renaissance, Masters, Impressionists, Primitive, American, Ethnographic
Astrology: Solar Horoscope, Ming Shu, Zu Wei
Astronomy: Planets, Galaxies, Quasars, Novas and Nebulae, Black Holes, Big Bang Theory
Biology: Botany, Zoology, Ecology, Paleontology
Biopsychology
Botany
Chemistry
Chimerical Alchemy
Church History
City Secrets: Anarchs, Influences, Sabbat Presence, Masquerade
Computer Hacking: Viruses, Data Retrieval, Networking, Telecommunications
Computer Programming
Conspiracy Theory: Right-Wing Political Lore, Left-Wing Political Lore, Hoaxes, 9/11, Birth Certificates, Anchor-Babies, Blogs, Newspapers, Aliens, Megacorps, Manufacturing Consent, Hidden History, Cults, Satanic Underground, the Catholic Church, Zionist Cabals, Reality Deviants (the vampiric Masquerade, werebeast packs, Ascension War factions, etc.), Technocratic Plots, Government Cover-Ups, Big Money, Big Media, Follow the Money, Roleplaying Games
Construct Politics: Deals, Dirt, Projects, Protocols, Rivalries, Romances, Alliances, Classified Data, Personnel Profiles, Problems, Hidden Power-Players
Covert Culture: Secret Societies, Government Agencies, Tactics, Personnel, Counterterrorism, Agency Heads, Operative Status, Gossip, Scandals, Wetwork, Special Projects, Things You’re Really Not Supposed to Know
Criminology: Serial Killings, Unsolved Crimes, Jack the Ripper, Criminal Psychology
Cryptology: Mathematical Encryption, Secret Languages, Mystical Codes, Occulted Lore, Encryption History, Weird Logic, Computers, Art-History Symbolism, Letter Shifts, Obscure Character Sets
Culture: Manners, Taboos, Social Graces, Social Castes, Local Politics, Subtle Cues, Religion, Regional History, Gender Politics, Unspoken Rules
Cybernetics
Ecology
Economics: Private Sector, Public Sector, Stock Market, Taxes, International
Electronics: Radio/TV, Control Systems, Information Systems
Engineering: Automotive, Air, Marine, Domestic, Maintenance/Repair, Invention
Enochian
Ethnology
Fine Arts
Forensics: Scene of Crime, Pathology, Ballistics, Fingerprints
Forensic Pathology
Gematria
Genetics
Geology: Petrology, Geomorphology, Prospecting, Paleontology, Engineering
Heraldry: British, French, German, Italian, Spanish, Scandinavian, Japanese, Modern, Mercantile
History: Hidden History, Social History, Occult History, Cultural History, Shadow History, Suppressed History, Alternate Sources, Marginalized Groups, Ascension War Events, Supernatural Influence (vampires, demons, werecritters, etc.) Political, Intellectual, Economic, Technological, Classical, Medieval, Renaissance, Modern, Europe, Americas, Asia, Africa, Australia
Hypermathematics
Law Enforcement
Literature: The Novel, Poetry, Drama, English, American, European, Classical, Medieval, Asian, Islamic
Logic
Mathematics: Pure Mathematics, Mechanics, Statistics
Media: Spin Control, Politics, Leverage, Slander, Media Law, International Media, Propaganda, Panic, Subversion, Local News, Internet Media, Alternative Sources, Movies, TV, Cable News, Media Consolidation, Top-Down Influence, Entertainment, Advertising, Walking The Line Between Truth And Fiction
Metallurgy: Iron, Steel, Copper Alloys, High-Stress Alloys, Conductors
Metaphysics
Meteorology: Theoretical, Local Area, Prediction
Military Science: Phalanx, Large-Scale, One-on-One, Modern, Sieges, Sabbat
Mythology
Naturalist: Biologists, Outdoor Types, Hunters, Farmers, Wildlife Photographers, Lupines
Numerology
Paleography
Paraphysics
Parapsychology
Pharmacopoeia: Mundane Meds, Hypermeds, Street Drugs, Entheogens, Magical Concoctions, Designer Compounds, Herbal Remedies, Nutritional Supplements, Mood-Altering Drugs
Philosophy
Phlogeny
Physics: Mechanics, Thermodynamics, Hydrodynamics, Aerodynamics, Astrophysics, Optics, Electronics, Nuclear, Theoretical, Applied
Poisons
Power-brokering: Media, Politics, High Finance, Hollywood, Tribal Councils, United Nations, Corporate Powers, Megacorporations, Underworld, Prison Culture, Inner Circles, Deals, Backscratching, Blackmail, Schmoozing, Making Friends
Propaganda: Targets, Moral Panics, Celebrity Endorsements, Smears, Scandals, Red Alerts, Misdirection, Elections, Subliminals, Advertising, Politics, “Othering,” Undermining, Counterprogramming, Pervasive Images, Military Applications, Total Fabrications, Panic Buttons, Beating the War-Drums
Psychodynamics
Psychology: Behaviorism, Freudian, Jungian, Humanist, Developmental, Experimental, Animals
RD Data
Religion
Religious Rites
Religious Scriptures
Sacred Geometry
Sacred Scriptures
Saurimancy
Sociobiology
Subdimensions
Terrorism: Domestic Terror, Ethnic Conflicts, History of Terror, Media Effects, Watchdogs, Counterterrorism Agencies, Intelligence Collection, Kidnapping, Ideology, Secrets, Networks, “Celebrity Figures,” Alliances, Sponsors, Weaponry
Theology: Comparative Religion, Prosperity Gospel, Orthodoxy, Counter-Theology, Religion / Science Communion, Religious Activism, Religious History, Alternative / Marginalized Theologies, Loopholes, Hidden Scriptures, Dirty Little Secrets, Religious-Government Collaboration, End-Times Theology, Specific Religious Creeds (Spanish Catholicism, Nordic Heathenism, Reform Judaism, Universal Unitarianism, Tibetan Buddhism, etc.), Women's (often called Theaology), Liberation, Agnosticism, Christian, Buddhist, Branch Davidian
Toxicology: Venoms, Chemical Poisons, Herbal Poisons, Analysis, Antidotes, Instant Poisons, Slow-Build Poisons, Undetectable Poisons.
Tribal Lore
Umbrood Protocols
Vice: Nightclubs, Strip Clubs, Fetish Clubs, Drug Dens, Networks, Black Markets, Sex Work, Key Players, Secret Clients, Human Trafficking, Internet Sources, International Vice Trade, Forbidden Thrills, the Worst of the Worst, Moving Through The Underworld, Born and Raised in Hell
Virtual Space
Xenobiology