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==Abilities==
==Abilities==


As a House Rule, Secondary Abilities will have the benefit of a -1 difficulty to their rolls.  There is no chargen or experience point difference - in chargen or after - between any of the abilities. The difference between Primary and Secondary Abilities can be found here: http://numetalmux.com/index.php/Attributes_and_Abilities
As a House Rule, Secondary Abilities will have the benefit of a -1 difficulty to their rolls.  There is no chargen or experience point difference - in chargen or after - between any of the abilities. The difference between Primary and Secondary Abilities can be found on [[Attributes and Abilities]]


In game you can also find the differences listed under +liststats primarytalents, +liststats primaryskills, +liststats primaryknowledges, +liststats secondarytalents, +liststats secondaryskills, and +liststats secondaryknowledges
In game you can also find the differences listed under +liststats primarytalents, +liststats primaryskills, +liststats primaryknowledges, +liststats secondarytalents, +liststats secondaryskills, and +liststats secondaryknowledges


Talents: '''If your character lacks the appropriate Skill (having a score of 0), you can still roll the related Attribute with no difficulty penalty.'''
;Talents: If your character lacks the appropriate Skill (having a score of 0), you can still roll the related Attribute with no difficulty penalty.


Skills: Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. '''If your character lacks the appropriate Skill (having a score of 0), you add +1 to the difficulty of an associated die roll.'''
;Skills: Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. '''If your character lacks the appropriate Skill (having a score of 0), you add +1 to the difficulty of an associated die roll.'''


Knowledges: Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. '''Without the proper Knowledge (having a score of 0), your character may not even attempt to roll for certain Knowledge-based feats.''' (The all knowledge rolls default to this rule, but in certain cases the ST may make an exception.)
;Knowledges: Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. '''Without the proper Knowledge (having a score of 0), your character may not even attempt to roll for certain Knowledge-based feats.''' (The all knowledge rolls default to this rule, but in certain cases the ST may make an exception.)


Remember that a character does not always have to roll to be able to function normally. Just because you have a Computers score of 0 does not mean you can't use a computer in a casual, unpressured situation.
Remember that a character does not always have to roll to be able to function normally. Just because you have a Computers score of 0 does not mean you can't use a computer in a casual, unpressured situation.

Revision as of 22:56, 27 September 2024

General

Rule 1

So we're going to talk house rules. Not HRs in the sense of game mechanics, but actual rules of conduct that I expect all players to abide by. It's very simple, as it can be boiled down to the following:

1) Treat others as THEY would like to be treated. If you don't mind if people are acting a certain way to you, dont assume that it's okay for them. Respect each other.

2) The MUSH is like my house; my fellow staff are my roommates. We volunteer our time in order to provide entertainment for people who enter our house. Please act like you would act at going to someone's house in an table top. Treat others with respect. No tantrums, things like that.

I ask for simple common courtesy. If you cannot abide by these rules, then you might need to find another house to play at,

Thank you

-Pikapika

Abilities

As a House Rule, Secondary Abilities will have the benefit of a -1 difficulty to their rolls. There is no chargen or experience point difference - in chargen or after - between any of the abilities. The difference between Primary and Secondary Abilities can be found on Attributes and Abilities

In game you can also find the differences listed under +liststats primarytalents, +liststats primaryskills, +liststats primaryknowledges, +liststats secondarytalents, +liststats secondaryskills, and +liststats secondaryknowledges

Talents
If your character lacks the appropriate Skill (having a score of 0), you can still roll the related Attribute with no difficulty penalty.
Skills
Whereas Talents reflect innate affinities, Skills represent things you’ve learned to do. If your character lacks the appropriate Skill (having a score of 0), you add +1 to the difficulty of an associated die roll.
Knowledges
Certain Abilities demand learning. Taught through a combination of schooling and experience, these Traits reflect things that your character understands on an intellectual level. Although some of them, like Computer or Medicine, involve physical practice too, they exist mostly in the realm of consciousness only. Without the proper Knowledge (having a score of 0), your character may not even attempt to roll for certain Knowledge-based feats. (The all knowledge rolls default to this rule, but in certain cases the ST may make an exception.)

Remember that a character does not always have to roll to be able to function normally. Just because you have a Computers score of 0 does not mean you can't use a computer in a casual, unpressured situation.

Alts

Moved to Alt Policy

Builds

Private builds are limited to 5 rooms.

Public builds/businesses are limited to 5 rooms. Public builds are places that any players can use for RP at any time without permission.

You can have a public and a private build.

Build rooms should be places that will see consistent RP, not show pieces. Those descriptions can go in +views. If a room is not likely to see consistent RP, it shouldn't be built.

Private builds can be set unfindable at request.

Public builds can be set on +hangouts at request.

Crossover Play

We are not like other games that want to keep diff splats isolated. We want the splats to meet/interact/work together on occasion like how normal people would do things if they ran into each other. Isolation isn't conducive to RP, so we like to facilitate that.

There is a place on grid meant for neutral supernatural interaction, and that's Cane Creek Country Club (+hangout/jump cane) (https://numetalmux.com/Cane_Creek_Country_Club). As long as you aren't stupid ICly and just reveal everything (you're expected to keep others from learning your lores unless absolutely needed), then you're welcome to go there.

Also, Wyrmy types and Technos. We don't snipe each other. Houston has millions of people, so I don't expect anyone to be randomly checking what splats people are ICly with their powers unless something is obvious to make you suspicious already.

Dodge

The Dodge ability is not in use.

Equipment

Because there are a lot of books and a lot of confusion on equipment stats, we’ve consolidated many different books into one list that is listed here:

http://www.numetalmux.com/index.php/Equipment

These are the official stats in use on NuMetal for the various weapons that exist.

Merits/Flaws

There is a max of 10 points of merits in CG. It is POSSIBLE to add merits after CG, but it requires strict IC justification and approval. Meaning: Don't count on it.

You can have a max of 7 points in flaws count towards freebies in total, and only in CG. Flaws picked up after approval do not grant any points, bonuses, or freebies.

Pregnancy

We do not need to be involved in any IC/OOC are you pregnant or not. If you want to be preggers, then by all means, you decide OOCly. We do not need to be part of it.

Resources

http://numetalmux.com/index.php/Resources

Scening

Scenes you partake in matter. We are NOT a sandbox. We would hope that if a major event occurs, that you post about it on IC news or your channel or even under IC rumours. You dont need to say exactly what happened (you can give the media coverstory, etc), but let the rest of us know that something did occur. Houston's big, but not that big, y'all.

Secondly, you CAN talk about scenes you partake in with other people. This isn't like other MUs where you can't do such a thing or else staff gets mad. We're quite the opposite (though more chill). We encourage players to talk about IC events, cause they're IC events.

We strongly believe in ICA = ICC, so if you'd like to investigate ANYTHING, please free and go ahead and meddle.

Specialties

If you have a score of 4 or above in an Attribute or Ability, you have access to Specialties. Specialties in 20th allow you to count a roll of 10 as 2 successes. (You will have to add that to your total separately, the system will not account for it.) Please note your specialties on yourself (+help +note) and submit a request (+help +request) to have your note locked and approved for use.

For ease and equity, please make sure the specialty you have chosen is listed in one of the 20th core books under the corresponding Attributes or Abilities (http://numetalmux.com/index.php/Specialties). If you want something outside of that, please make sure it is niche and/or specific.

Certain Abilities – Artistic Expression, Crafts, and Performance – actually require you to choose a particular specialty, but that specialty won’t grant the additional-success bonus until you reach a rating of 4.

Stunting

What is STUNTING?

If you do a really cool pose (that entertains the ST - bonus if it entertains the rest of the peeps), you can get a +1-+3 die bonus on your action. This is particularly useful in those pesky supernatural power activation rolls (arete, gnosis, etc).

What isn't stunting - Just doing a regular pose.

What -is- stunt-worthy? Something that stimulates the imagination into imagining something worthy of an action/fantasy/horror movie. Go at it!

Theme

http://numetalmux.com/index.php/THEME

Transfer Characters

We do NOT take transfer characters. You can remake your character with whatever XP we give, but taking things wholesale including their accomplishments to justify increased gifts/renown/arete is lame. Please dont do that. Besides, the vast majority of WoD MU*s take place in modern day 2024. Your character probably wasn't even born yet as we're 30 years ago.

Please keep that in mind. Thanks!

Wikis

If you have a char wiki, you get an XP! Hooray! So do it!

Changeling

Banned Kiths

The banned Kiths list thus far are these: Mer, Morganed or Selkies as PC's. The reasoning behind this is logically speaking we are too far inland for any of these to be comfortable. Two of them need to be near the ocean consistently to be able to swim in it, one needs to spend at least an hour a day in the salt water or start to lose glamour. The last rarely comes to the surface and essentially despised their land dwelling cousins. So they really wouldnt have any reason or desire to be in Houston.


Mage

See Mage Rules

Shifter

Justifications

We do not ask for a lot of justification, but on raising these things we do ask the following:

Gifts: One paragraph on a quick story of how you did it. What happened? What spirit gave you the gift? How did you convince the spirit? Those two are especially important.

Kinfolk

Applying

Kinfolk applications (of any sort) MUST have a purpose. Kinfolk play an important part in any shifter/garou sphere, as they are the one who can interact with regular mortals and society in meaningful ways. If you aren't going cross-splat kinfolk to have some powers, please think of how your kinfolk would contribute to shifter society.

Think of how you can contribute as a mortal. Are you really rich? Do you have massive connections? How else would the garou thrive and survive having you as one of their kin.

We want all characters to have a place in the plot, so please take this into consideration when apping a kinfolk or any other support character.

Cross Splat

If you are intent on making a cross splat kinfolk, you must have the approval of both the shifter ST and whoever you fall under.

If you have approval, then when you go through chargen, you +qstart as the main race. If you're mage/kin, then it's mage. If you're changeling/kin, then it's changeling. If you're mortal+/kin, then you're mortal+. This has to do with code knowing what sheet you begin with.

You then purchase Kinfolk (merit) at 4 dots and set your tribe and subrace.

Packs

Can kinfolk be considered part of a pack, and do they increase the number of a pack? No and No. Kinfolk are SECONDARY. Spirits don't give a shit about them (very few exceptions if ever).

Pure Breed

If you have PB (Pure Breed) 3+, and you leave a place after using blood, feathers, hair etc, it can be identified with Scent of True Form as belonging to a kin.

Renown

Can kin earn renown? Yes, but why? It does nothing for you. Again, spirits don't give a crap about kin. You didn't experience a first change. Spirits consider you a failure.

Rites

Rites are 3x per level XP cost.

A long list of possible Rites are here: https://numetalmux.com/Rites

Wait Times

Shifters are limited to buying 1 gift every three weeks. This is to represent the time it takes to find the proper teacher and/or spirit and convince them to teach you the gift in question.


Vampire

Character Ages

New character applications will be Ancilla (200 years old) or younger!

Disciplines

- After CharGen - Aside from physical disciplines (Celerity, Fortitude, Potence) your character will need to find a PC to teach them which usually requires taking a drink of their blood in order to learn them. With the physical disciplines, an IC reason and explanation of how they training themselves to learn the discipline and wait the proper amount of time (learning time) before it is approved on your sheet. Combination Disciplines will require an descript IC explanation of how your character learned the Combination Discipline or explain if it is taught to them.

- During Chargen - You will need to purchase the additional discipline and use the amount of points it costs for out of clan discipline on the wiki.

Wait Times

In Clan Disciplines:
Level 1 = 1 Week
Level 2 = 2 Weeks
Level 3 = 3 Weeks
Level 4 = 4 Weeks
Level 5 = 5 Weeks

Out of Clan Disciplines:
Level 1 = 2 Weeks
Level 2 = 3 Weeks
Level 3 = 4 weeks
Level 4 = 5 weeks