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{{TabRow |History|CharacterCreation|SeptLife|WargSystem|Plots|MootLogs|name=shifter|theme=vintage}}
<tab name="Character Advancement">
{| align="center" cellpadding="1"  
[[image:RueBanner.png|center|1000px]]
|}
{{TabPanel
|row=shifter
|name=History
| <big>'''Old Days'''</big>
The history of the Garou Nation in Houston is a compelling tale that intertwines the ancient lore of the werewolf tribes with the vibrant tapestry of Chicano history in Texas. The first Garou tribes to set paw in the Houston area were the '''Uktena, Shadow Lords, Red Talons, and Bone Gnawers'''. Each arrived centuries before European colonization, drawn by the land’s raw spiritual power and its ancient secrets. 


The '''Uktena''', with their profound connection to mystical energies, established hidden sanctuaries to protect the area's powerful leylines. The '''Shadow Lords''' saw Houston as a strategic point for exerting influence. The '''Red Talons''', dedicated protectors of the wilderness, fiercely resisted human expansion, while the '''Bone Gnawers''' embedded themselves in the city’s growing communities. 
==Spending XP==


The '''Chicano movement''' of the 20th century added a significant layer to the Garou Nation’s history. The '''Uktena''' found common cause in reclaiming and honoring indigenous heritage, while the '''Bone Gnawers''' formed alliances to address issues of poverty and marginalization.
* Players are welcome to self spend on common abilities and attributes from 1 to 3 through the self spend system. (+help +xpspend)
* 4 & 5's please use +help +xpreq - These levels represent some of the most capable people in the world, and we as staff, like to know when one of the characters in our sphere have entered that echelon, and the story behind it.


The arrival of '''Get of Fenris, Fianna, and Silver Fangs''' later caused tribal rivalries to intensify. The '''Get of Fenris''' sought dominance, the '''Fianna''' brought cultural connections, and the '''Silver Fangs''' aimed to establish leadership.<br>
* '''Gifts:''' One paragraph on a quick story of how you did it. What happened? What spirit gave you the gift? How did you convince the spirit? Is extremely useful so staff can write you a little something back and we can create a behind the scenes story that you can take into your RP.


<big>'''World War II'''</big> <br>
** Gifts have a wait time of 1 week per level.  
During World War II, the '''Shadow Lords, Uktena, and Bone Gnawers''' found themselves opposed by the '''Get of Fenris, Fianna, and Silver Fangs''', who aligned with the Axis Powers in a struggle for dominance.
*** This wait time may be waived if your justification is inspiring enough that an ST wants to run your scene before the end of it's wait time.  Your gift would be immediately available after the ST run scene.


The Axis-aligned Garou factions saw the war as an opportunity to reshape the world order, while their rivals viewed fascism as a direct threat. Despite their resistance, the '''Shadow Lords and their allies lost''', leading to decades of struggle to regain influence. <br>
* '''Rites:''' may be purchased with XP or with Time.
** XP: 3x per level
** Time: 1 week per level


<big>'''1950s - 1970s: The Rise of the Silver Fangs'''</big> <br>
== Rites ==
Following the war, the '''Silver Fangs''' capitalized on their new influence and founded the '''Sept of the Resonant Fury''', solidifying their control over the region.
The Rites background is no longer in play here. Instead starting rites are dot for dot based off of your starting Rituals ability.


<big>'''1980s: The Return of the Wendigo'''</big>  <br>
==Kinfolk==
In the 1980s, the '''Wendigo''' returned to Texas, bringing an unnatural snowfall. Their reemergence marked a shift in the supernatural balance, though they chose isolation over political engagement.
===Applying===


<big>'''Modern Nights: The Fall of the Sept of the Resonant Fury'''</big> <br>
Kinfolk occupy an important position in the Gaian sphere. Not only are they able to interact with humans in a way many shifters can not, they often are an important part of the social structure of the PeopleWhile kinfolk can be in all walks of life, we do ask that you have in mind how your kinfolk contributes to the well being of the nation when you create them.
In recent years, the **Sept of the Resonant Fury fell**, leaving the **Forest Caern** as the last remaining shifter stronghold in Houston. '''Xochiquetzal''', a guerilla fighter from South America, spearheaded a campaign to reclaim the '''Forest Caern''', marking a turning point in Houston’s supernatural history.  Though even this stronghold has had it's share of troubleThe once mighty spirit of the surrounding forest, an Elk, grew corrupt.  The shifters, allied with mages, and attempted to cleanse the spirit, only for the mages to ultimately destroy it putting an already uneasy alliance into dire straits and driving a wedge between the factions.  The now ailing forest attracted the attentions of a lumber company and a culling was begun...


But!  All was not lost, a allied moon spirit, aptly named, Moon Moon, sacrificed herself to become the new spirit of the forest.
===Cross Splat===


[[image:MoonMoon.png|center|500px]]
At this time we are not accepting Cross Splat kinfolk.
}}


{{TabPanel
===Packs===
|row=shifter
|name=SeptLife
| .....


* New Arrivals - ....
Can kinfolk be considered part of a pack?  There is a path to packing for kinfolk that is being developed for the game.
===Pure Breed===


* The Khanate
If you have PB (Pure Breed) 3+, and you leave a place after using blood, feathers, hair etc, it can be identified with Scent of True Form as belonging to a kin.


* The Septs
===Renown===


* Leadership
Can kin earn renown? Yes, and we are working on ways to make renown on kinfolk at least a little meaningful.


}}
== Custom Mechanics ==
=== Plan Equipment (In Pilot this write up is not complete)===


{{TabPanel
'''Roll:''' ''Wits + Leadership'' (or another relevant Ability based on the plan, such as ''Wits + Survival'' for wilderness operations or ''Intelligence + Technology'' for a digital heist).
|row=shifter
|name=WargSystem
| '''The Warg System'''


The '''Warg System''' in ''Rage Across the Amazon'' is a structured military hierarchy created by '''Golgol Fangs-First''' to organize Garou warriors in the war against Pentex. While it enforces discipline and tactical efficiency, it operates alongside the Sept structure, where the '''Sept Alpha''' remains the highest authority in non-military matters.
'''Difficulty:''' 6 (at Storyteller discretion) + the desired bonus to actions during the plan, capped at +3. Players may spend Willpower for automatic successes.


'''Structure of the Warg System'''
'''Effect:''' 
Each success grants a +1 bonus die to all participants for rolls directly related to executing the plan (such as ''Stealth'', ''Investigation'', ''Combat'', or ''Social'' rolls). 
This bonus lasts until the plan either succeeds or fails and does not apply to any actions that are not encompassed by the plan. 
The maximum bonus granted by a plan is +3 dice.


'''Basic War Unit: The Pack (~5 Garou)'''
'''Teamwork:'''
* Led by a '''Pack Leader'''.
Other characters may contribute to planning by making their own rolls (''Wits + relevant Ability'') at the same difficulty.
* Types of Packs:
Their total successes are added to the team leader’s dice pool before the leader rolls.
** '''War Pack''' – Standard combat unit.
** '''Borzoi Pack''' – Scouts, named after the Russian wolfhound.
** '''Guardian Pack''' – Defends caerns and key locations.


'''Warg (~15 Garou)'''
'''Botch:'''
* Comprised of three Packs.
The plan fails entirely. Additionally, the Storyteller may introduce complications such as betrayal, misinformation, or the enemy being forewarned.
* Commanded by a '''Battlemaster'''.
* Primary tactical unit, executing frontline orders.


'''Moon (~41 Garou)'''
Note: Plans do not apply to combat roles. However stunting does.  
* Comprised of three Wargs.
* Commanded by a '''War Leader'''.
* Mid-sized war force responsible for broader strategic objectives.


'''Ward (~90 Garou)'''
=== Stunting ===
* Comprised of two Moons and a Caern.
* Led by a '''War Chieftain'''.
* The largest war force, capable of major assaults and territory defense.
}}


{{TabPanel
Stunting is an optional rule that is in play at the scene ST's discretion.  
|row=shifter
|name=CharacterCreation
| '''Character Creation Rules'''
* '''Garou Tribes''': All except Croatan & White Howler 
* '''Ananasi''': Tenere, Kumoti 
* '''Bastet''': All but Bubasti 
* '''Other Fera''': Corax, Gurahl, Kitsune, Mokole, Nuwisha, Ratkin, Rokea 
* '''Kinfolk''': Must be Homid 
* '''Minimum Age''': 18+ 
* '''Restricted''': No Hengeyokai allowed  


'''Base XP'''
'''What is STUNTING?'''
* '''18-20:''' 0 XP 
* '''21-25:''' 25 XP 
* '''26-30:''' 50 XP 
* '''31+:''' 100 XP 


'''Incentive XP'''
If you do a really cool pose (that entertains the ST - bonus if it entertains the rest of the peeps), you can get a +1-+3 die bonus on your action. This is particularly useful in those pesky supernatural power activation rolls (arete, gnosis, etc).
* Bone Gnawers, Glass Walkers, Uktena
* Older Kinfolk of all types
* Members of the Juniper Cross Community
* LIMITED: Rokea - These will be approved on a pitch by pitch, with the understanding that they must be able to function on land and in group dynamics, while supporting this years plot.


'''Step 1: Concept''' 
What isn't stunting - Just doing a regular pose.
Define the core idea of your character, their background, motivations, and personality. 
Consider their role within the pack and their relationships.


'''Step 2: Select Breed, Auspice, and Tribe''' 
What -is- stunt-worthy? Something that stimulates the imagination into imagining something worthy of an action/fantasy/horror movie. Go at it!
'''Breed:''' Determines their birth form: 
* **Homid** – Born human 
* **Lupus** – Born wolf 
* **Metis** – Born of two Garou, outcast but has special abilities 
 
'''Auspice:''' Chosen by the moon phase under which they were born: 
* **Ragabash (New Moon)** – Tricksters and spies 
* **Theurge (Crescent Moon)** – Mystics and spirit-talkers 
* **Philodox (Half Moon)** – Judges and law-keepers 
* **Galliard (Gibbous Moon)** – Bards and storytellers 
* **Ahroun (Full Moon)** – Warriors and battle leaders 
 
'''Tribe:''' The social and spiritual group they belong to, defining their traditions and outlook. 
 
'''Step 3: Assign Attributes''' 
Prioritize Physical, Social, and Mental categories (**Primary: 7 dots, Secondary: 5 dots, Tertiary: 3 dots**). 
**Attributes include:** 
* **Physical** – Strength, Dexterity, Stamina 
* **Social** – Charisma, Manipulation, Appearance 
* **Mental** – Perception, Intelligence, Wits 
 
'''Step 4: Choose Abilities''' 
Prioritize Talents, Skills, and Knowledges (**Primary: 13 dots, Secondary: 9 dots, Tertiary: 5 dots**). 
These define what your character has learned or mastered. 
 
'''Step 5: Advantages''' 
* **Backgrounds** – 5 dots in backgrounds such as Allies, Contacts, Resources, or Mentor. 
* **Gifts** – One Level One Gift each from Breed, Auspice, and Tribe. 
* **Renown** – Determined by Auspice, affects social standing and growth. 
 
'''Step 6: Finishing Touches''' 
Record **Rage (from Auspice), Gnosis (from Breed), and Willpower (from Tribe)**. 
Spend **15 Freebie Points** on additional traits. 
Define **Pack Name and Totem** with the group. 
 
'''Step 7: Character Depth''' 
Develop personality, quirks, motivations, and relationships to bring the character to life. 
 
 
}}
 
{{TabPanel
|row=shifter
|name=Plots
|
'''Active Plots'''
<dpl>
  category=Active Shifter Plot
  notnamespace=Talk
  notnamespace=Template
  notnamespace=User
  includesubsections=true
  include=#Summary
  noresultsheader=There are no active plots
  table=class="sortable full wikitable",Plot Page,Synopsis
  tablesortcol=1
  tablerow=%%,%%
</dpl>
 
'''Previous Plot Pages'''
<dpl>
  category=Closed Shifter Plot
  notnamespace=Talk
  notnamespace=Template
  notnamespace=User
  includesubsections=true
  include=#Summary
  noresultsheader=There are no past plot pages
  table=class="sortable full wikitable",Plot Page,Synopsis
  tablesortcol=1
  tablerow=%%,%%
</dpl>
}}
 
{{TabPanel
|row=shifter
|name=MootLogs
|
<dpl>
  uses=Template:Log
  category=Shifter Moot
  notnamespace=Talk
  notnamespace=Template
  notnamespace=User
  includepage={Log}:Synopsis
  noresultsheader=\nThere are no logs
  table=class="sortable full wikitable",Page,Synopsis
  tablesortcol=1
  tablerow=%%,%%
</dpl>
}}

Revision as of 23:13, 17 March 2025

<tab name="Character Advancement">

Spending XP

  • Players are welcome to self spend on common abilities and attributes from 1 to 3 through the self spend system. (+help +xpspend)
  • 4 & 5's please use +help +xpreq - These levels represent some of the most capable people in the world, and we as staff, like to know when one of the characters in our sphere have entered that echelon, and the story behind it.
  • Gifts: One paragraph on a quick story of how you did it. What happened? What spirit gave you the gift? How did you convince the spirit? Is extremely useful so staff can write you a little something back and we can create a behind the scenes story that you can take into your RP.
    • Gifts have a wait time of 1 week per level.
      • This wait time may be waived if your justification is inspiring enough that an ST wants to run your scene before the end of it's wait time. Your gift would be immediately available after the ST run scene.
  • Rites: may be purchased with XP or with Time.
    • XP: 3x per level
    • Time: 1 week per level

Rites

The Rites background is no longer in play here. Instead starting rites are dot for dot based off of your starting Rituals ability.

Kinfolk

Applying

Kinfolk occupy an important position in the Gaian sphere. Not only are they able to interact with humans in a way many shifters can not, they often are an important part of the social structure of the People. While kinfolk can be in all walks of life, we do ask that you have in mind how your kinfolk contributes to the well being of the nation when you create them.

Cross Splat

At this time we are not accepting Cross Splat kinfolk.

Packs

Can kinfolk be considered part of a pack? There is a path to packing for kinfolk that is being developed for the game.

Pure Breed

If you have PB (Pure Breed) 3+, and you leave a place after using blood, feathers, hair etc, it can be identified with Scent of True Form as belonging to a kin.

Renown

Can kin earn renown? Yes, and we are working on ways to make renown on kinfolk at least a little meaningful.

Custom Mechanics

Plan Equipment (In Pilot this write up is not complete)

Roll: Wits + Leadership (or another relevant Ability based on the plan, such as Wits + Survival for wilderness operations or Intelligence + Technology for a digital heist).

Difficulty: 6 (at Storyteller discretion) + the desired bonus to actions during the plan, capped at +3. Players may spend Willpower for automatic successes.

Effect: Each success grants a +1 bonus die to all participants for rolls directly related to executing the plan (such as Stealth, Investigation, Combat, or Social rolls). This bonus lasts until the plan either succeeds or fails and does not apply to any actions that are not encompassed by the plan. The maximum bonus granted by a plan is +3 dice.

Teamwork: Other characters may contribute to planning by making their own rolls (Wits + relevant Ability) at the same difficulty. Their total successes are added to the team leader’s dice pool before the leader rolls.

Botch: The plan fails entirely. Additionally, the Storyteller may introduce complications such as betrayal, misinformation, or the enemy being forewarned.

Note: Plans do not apply to combat roles. However stunting does.

Stunting

Stunting is an optional rule that is in play at the scene ST's discretion.

What is STUNTING?

If you do a really cool pose (that entertains the ST - bonus if it entertains the rest of the peeps), you can get a +1-+3 die bonus on your action. This is particularly useful in those pesky supernatural power activation rolls (arete, gnosis, etc).

What isn't stunting - Just doing a regular pose.

What -is- stunt-worthy? Something that stimulates the imagination into imagining something worthy of an action/fantasy/horror movie. Go at it!